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- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST - Detect player death/resurrection via health updates (VALUES and CREATE) - Faction hostility map now built per-character race instead of hardcoded Human - CharSections.dbc texture lookup enabled for all races (was Human-only) - Fallback texture paths use race folder names instead of hardcoded Human - Player name in unit frame is clickable for self-targeting |
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| .. | ||
| character.cpp | ||
| entity.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| npc_manager.cpp | ||
| opcodes.cpp | ||
| player.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||