Kelsidavis-WoWee/src/game/character.cpp
Kelsi 6d22f4249f Add 3D character model preview to character creation screen
Render an animated M2 character model in the creation screen using a
dedicated CharacterRenderer with an offscreen FBO. Preview updates on
race/gender/appearance changes, supports mouse-drag rotation, and
composites skin, face, hair scalp, and underwear textures from
CharSections.dbc. Extracts getPlayerModelPath() to a shared free
function in game/character.
2026-02-05 14:58:45 -08:00

143 lines
6.4 KiB
C++

#include "game/character.hpp"
namespace wowee {
namespace game {
bool isValidRaceClassCombo(Race race, Class cls) {
// WoW 3.3.5a valid race/class combinations
switch (race) {
case Race::HUMAN:
return cls == Class::WARRIOR || cls == Class::PALADIN || cls == Class::ROGUE ||
cls == Class::PRIEST || cls == Class::MAGE || cls == Class::WARLOCK ||
cls == Class::DEATH_KNIGHT;
case Race::ORC:
return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::ROGUE ||
cls == Class::SHAMAN || cls == Class::WARLOCK || cls == Class::DEATH_KNIGHT;
case Race::DWARF:
return cls == Class::WARRIOR || cls == Class::PALADIN || cls == Class::HUNTER ||
cls == Class::ROGUE || cls == Class::PRIEST || cls == Class::DEATH_KNIGHT;
case Race::NIGHT_ELF:
return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::ROGUE ||
cls == Class::PRIEST || cls == Class::DRUID || cls == Class::DEATH_KNIGHT;
case Race::UNDEAD:
return cls == Class::WARRIOR || cls == Class::ROGUE || cls == Class::PRIEST ||
cls == Class::MAGE || cls == Class::WARLOCK || cls == Class::DEATH_KNIGHT;
case Race::TAUREN:
return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::DRUID ||
cls == Class::SHAMAN || cls == Class::DEATH_KNIGHT;
case Race::GNOME:
return cls == Class::WARRIOR || cls == Class::ROGUE || cls == Class::MAGE ||
cls == Class::WARLOCK || cls == Class::DEATH_KNIGHT;
case Race::TROLL:
return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::ROGUE ||
cls == Class::PRIEST || cls == Class::SHAMAN || cls == Class::MAGE ||
cls == Class::DEATH_KNIGHT;
case Race::BLOOD_ELF:
return cls == Class::PALADIN || cls == Class::HUNTER || cls == Class::ROGUE ||
cls == Class::PRIEST || cls == Class::MAGE || cls == Class::WARLOCK ||
cls == Class::DEATH_KNIGHT;
case Race::DRAENEI:
return cls == Class::WARRIOR || cls == Class::PALADIN || cls == Class::HUNTER ||
cls == Class::PRIEST || cls == Class::SHAMAN || cls == Class::MAGE ||
cls == Class::DEATH_KNIGHT;
default:
return false;
}
}
uint8_t getMaxSkin(Race /*race*/, Gender /*gender*/) { return 9; }
uint8_t getMaxFace(Race /*race*/, Gender /*gender*/) { return 9; }
uint8_t getMaxHairStyle(Race /*race*/, Gender /*gender*/) { return 11; }
uint8_t getMaxHairColor(Race /*race*/, Gender /*gender*/) { return 9; }
uint8_t getMaxFacialFeature(Race /*race*/, Gender /*gender*/) { return 8; }
const char* getRaceName(Race race) {
switch (race) {
case Race::HUMAN: return "Human";
case Race::ORC: return "Orc";
case Race::DWARF: return "Dwarf";
case Race::NIGHT_ELF: return "Night Elf";
case Race::UNDEAD: return "Undead";
case Race::TAUREN: return "Tauren";
case Race::GNOME: return "Gnome";
case Race::TROLL: return "Troll";
case Race::GOBLIN: return "Goblin";
case Race::BLOOD_ELF: return "Blood Elf";
case Race::DRAENEI: return "Draenei";
default: return "Unknown";
}
}
const char* getClassName(Class characterClass) {
switch (characterClass) {
case Class::WARRIOR: return "Warrior";
case Class::PALADIN: return "Paladin";
case Class::HUNTER: return "Hunter";
case Class::ROGUE: return "Rogue";
case Class::PRIEST: return "Priest";
case Class::DEATH_KNIGHT: return "Death Knight";
case Class::SHAMAN: return "Shaman";
case Class::MAGE: return "Mage";
case Class::WARLOCK: return "Warlock";
case Class::DRUID: return "Druid";
default: return "Unknown";
}
}
const char* getGenderName(Gender gender) {
switch (gender) {
case Gender::MALE: return "Male";
case Gender::FEMALE: return "Female";
default: return "Unknown";
}
}
std::string getPlayerModelPath(Race race, Gender gender) {
switch (race) {
case Race::HUMAN:
return gender == Gender::FEMALE
? "Character\\Human\\Female\\HumanFemale.m2"
: "Character\\Human\\Male\\HumanMale.m2";
case Race::ORC:
return gender == Gender::FEMALE
? "Character\\Orc\\Female\\OrcFemale.m2"
: "Character\\Orc\\Male\\OrcMale.m2";
case Race::DWARF:
return gender == Gender::FEMALE
? "Character\\Dwarf\\Female\\DwarfFemale.m2"
: "Character\\Dwarf\\Male\\DwarfMale.m2";
case Race::NIGHT_ELF:
return gender == Gender::FEMALE
? "Character\\NightElf\\Female\\NightElfFemale.m2"
: "Character\\NightElf\\Male\\NightElfMale.m2";
case Race::UNDEAD:
return gender == Gender::FEMALE
? "Character\\Scourge\\Female\\ScourgeFemale.m2"
: "Character\\Scourge\\Male\\ScourgeMale.m2";
case Race::TAUREN:
return gender == Gender::FEMALE
? "Character\\Tauren\\Female\\TaurenFemale.m2"
: "Character\\Tauren\\Male\\TaurenMale.m2";
case Race::GNOME:
return gender == Gender::FEMALE
? "Character\\Gnome\\Female\\GnomeFemale.m2"
: "Character\\Gnome\\Male\\GnomeMale.m2";
case Race::TROLL:
return gender == Gender::FEMALE
? "Character\\Troll\\Female\\TrollFemale.m2"
: "Character\\Troll\\Male\\TrollMale.m2";
case Race::BLOOD_ELF:
return gender == Gender::FEMALE
? "Character\\BloodElf\\Female\\BloodElfFemale.m2"
: "Character\\BloodElf\\Male\\BloodElfMale.m2";
case Race::DRAENEI:
return gender == Gender::FEMALE
? "Character\\Draenei\\Female\\DraeneiFemale.m2"
: "Character\\Draenei\\Male\\DraeneiMale.m2";
default:
return "Character\\Human\\Male\\HumanMale.m2";
}
}
} // namespace game
} // namespace wowee