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29 procedural-texture inner loops in cli_gen_texture.cpp open-coded the same 4-line "compute index, write 3 RGB bytes" block: size_t idx = (static_cast<size_t>(y) * W + x) * 3; pixels[idx + 0] = r; pixels[idx + 1] = g; pixels[idx + 2] = b; Hoist into cli_png_emit.hpp as inline setPixelRGB(pixels, W, x, y, r, g, b). Header-inline because the procedural handlers call this once per pixel — the abstraction must not cost a function-call frame per write. Each call site collapses to 1 line. cli_gen_texture.cpp loses ~90 lines from inner-loop bodies. Output bytes verified identical via PNG diff for moss / camo / snake-skin — byte-for-byte the same files as previously generated. (One frost-blend site keeps the open-coded form because it does a read-modify-write alpha blend rather than a pure write.)
102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
#pragma once
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#include "stb_image_write.h"
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#include <algorithm>
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#include <cctype>
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#include <cstdint>
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#include <cstdio>
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#include <string>
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#include <vector>
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namespace wowee {
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namespace editor {
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namespace cli {
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// Parse "RRGGBB" (6 hex chars), "RGB" (3 hex chars), or with a "#"
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// prefix into 8-bit channel components. Returns false on malformed
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// input. Used by every --gen-texture-* handler that takes color
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// arguments. Was a static helper inside cli_gen_texture.cpp before
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// being hoisted here so other texture-side modules can use it.
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inline bool parseHex(std::string hex, uint8_t& r, uint8_t& g, uint8_t& b) {
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std::transform(hex.begin(), hex.end(), hex.begin(),
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[](unsigned char c) { return std::tolower(c); });
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if (!hex.empty() && hex[0] == '#') hex.erase(0, 1);
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auto fromHexC = [](char c) -> int {
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if (c >= '0' && c <= '9') return c - '0';
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if (c >= 'a' && c <= 'f') return 10 + c - 'a';
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return -1;
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};
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int v[6];
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if (hex.size() == 6) {
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for (int k = 0; k < 6; ++k) {
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v[k] = fromHexC(hex[k]);
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if (v[k] < 0) return false;
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}
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r = static_cast<uint8_t>((v[0] << 4) | v[1]);
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g = static_cast<uint8_t>((v[2] << 4) | v[3]);
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b = static_cast<uint8_t>((v[4] << 4) | v[5]);
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return true;
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}
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if (hex.size() == 3) {
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for (int k = 0; k < 3; ++k) {
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v[k] = fromHexC(hex[k]);
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if (v[k] < 0) return false;
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}
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r = static_cast<uint8_t>((v[0] << 4) | v[0]);
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g = static_cast<uint8_t>((v[1] << 4) | v[1]);
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b = static_cast<uint8_t>((v[2] << 4) | v[2]);
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return true;
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}
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return false;
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}
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// parseHex + canonical "invalid hex" error message, used by 81+
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// sites in cli_gen_texture.cpp. Returns true on success so callers
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// do `if (!parseHexOrError(hex, r, g, b, "cmd")) return 1;`.
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inline bool parseHexOrError(const std::string& hex,
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uint8_t& r, uint8_t& g, uint8_t& b,
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const char* cmdName) {
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if (parseHex(hex, r, g, b)) return true;
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std::fprintf(stderr, "%s: '%s' is not a valid hex color\n",
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cmdName, hex.c_str());
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return false;
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}
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// Inline pixel-write helper for the inner loops of procedural
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// texture handlers. 30 sites in cli_gen_texture.cpp open-coded
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// the same 4-line index-and-write block. Header-inline because
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// the procedural handlers call this once per pixel — the
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// abstraction shouldn't cost a function-call frame.
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inline void setPixelRGB(std::vector<uint8_t>& pixels, int W,
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int x, int y,
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uint8_t r, uint8_t g, uint8_t b) {
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std::size_t idx = (static_cast<std::size_t>(y) * W + x) * 3;
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pixels[idx + 0] = r;
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pixels[idx + 1] = g;
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pixels[idx + 2] = b;
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}
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// Shared PNG-write wrapper used by every --gen-texture-* handler.
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// Calls stbi_write_png with the standard RGB/24-bit/W*3-stride
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// arguments and reports a stderr message on failure. Returns true
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// on success so the caller can do
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// `if (!savePngOrError(...)) return 1;`.
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//
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// 58 sites in cli_gen_texture.cpp open-coded the same 5-line
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// "if write fails, fprintf stderr and return 1" block before
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// extraction.
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inline bool savePngOrError(const std::string& outPath, int W, int H,
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const std::vector<uint8_t>& pixels,
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const char* cmdName) {
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if (stbi_write_png(outPath.c_str(), W, H, 3,
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pixels.data(), W * 3)) {
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return true;
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}
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std::fprintf(stderr, "%s: stbi_write_png failed for %s\n",
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cmdName, outPath.c_str());
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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