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Sanitize at conversion time too, not just on WoB load. Avoids the case where a corrupt source WMO (extracted from a partially-decoded MPQ) silently poisons the WOB the editor exports — and the WOB load-time guard from the previous commit only catches it on later reload, not during the first conversion. Also catches the boundRadius calculation which would otherwise inherit a NaN from one bad vertex. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||