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- CONTRIBUTING.md: C++17 → C++20 (matches CMakeLists.txt) - TROUBLESHOOTING.md: fix log path (~/.wowee/logs/ → logs/wowee.log) - docs/authentication.md: remove stale "next milestone" (char enum and world entry have been working for months) - docs/srp-implementation.md: update session key status (RC4 encryption is implemented), fix file reference to actual src/auth/srp.cpp - docs/packet-framing.md: remove stale "next steps" (realm list is fully implemented), update status with tested servers - docs/WARDEN_IMPLEMENTATION.md: fix file list — handler is in warden_handler.cpp not game_handler.cpp, add warden_memory.hpp/cpp - docs/WARDEN_QUICK_REFERENCE.md: fix header/source paths (include/ not src/), add warden_handler and warden_memory - docs/quickstart.md: fix clone command (--recurse-submodules, WoWee not wowee), remove obsolete manual ImGui clone step, fix log path - docs/server-setup.md: update version to v1.8.9-preview, date to 2026-03-30, add all supported expansions - assets/textures/README.md: remove broken doc references (TURTLEHD_IMPORT.md, TEXTURE_MANIFEST.txt), update integration status to reflect working PNG override pipeline
96 lines
2.5 KiB
Markdown
96 lines
2.5 KiB
Markdown
# Warden Quick Reference
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Warden is WoW's client integrity checking system. Wowee implements full Warden module execution
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via Unicorn Engine CPU emulation — no Wine required.
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---
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## How It Works
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Warden modules are native x86 Windows DLLs that the server encrypts and delivers at login.
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1. Server sends `SMSG_WARDEN_DATA` (0x2E6) with the encrypted module
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2. Client decrypts: RC4 → RSA-2048 signature verify → zlib decompress
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3. Parses the PE: relocations applied, imports resolved (Windows API hooks)
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4. Executes entry point via Unicorn Engine x86 emulator
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5. Client responds with check results via `CMSG_WARDEN_DATA` (0x2E7)
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---
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## Server Compatibility
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| Server type | Expected result |
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|-------------|-----------------|
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| Warden disabled | Works (no Warden packets) |
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| AzerothCore (local) | Works |
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| ChromieCraft | Should work |
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| Warmane | Should work |
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---
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## Module Cache
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Modules are cached after first download:
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```
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~/.local/share/wowee/warden_cache/<MD5>.wdn
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```
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First connection: ~120ms (download + decompress + emulate). Subsequent: ~1-5ms (load from cache).
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---
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## Dependency
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Unicorn Engine is required for module execution:
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```bash
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sudo apt install libunicorn-dev # Ubuntu/Debian
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sudo dnf install unicorn-devel # Fedora
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sudo pacman -S unicorn # Arch
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```
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The client builds without Unicorn (falls back to crypto-only responses), but will not pass
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strict Warden enforcement in that mode.
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---
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## Key Files
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```
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include/game/warden_handler.hpp + src/game/warden_handler.cpp - Packet handler
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include/game/warden_module.hpp + src/game/warden_module.cpp - Module loader (8-step pipeline)
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include/game/warden_emulator.hpp + src/game/warden_emulator.cpp - Unicorn Engine executor
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include/game/warden_crypto.hpp + src/game/warden_crypto.cpp - RC4/MD5/SHA1/RSA crypto
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include/game/warden_memory.hpp + src/game/warden_memory.cpp - PE image + memory patching
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```
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---
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## Logs
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```bash
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grep -i warden logs/wowee.log
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```
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Key messages:
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- `Warden: module loaded from cache` — cached path, fast startup
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- `Warden: executing module entry point` — emulation running
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- `Warden: check response sent` — working correctly
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- `packetsAfterGate=0` — server not responding after Warden exchange
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---
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## Check Types
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| Opcode | Name | Response |
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|--------|------|----------|
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| 0x00 | Module info | `[0x00]` |
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| 0x01 | Hash check | `[0x01][results]` |
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| 0x02 | Lua check | `[0x02][0x00]` |
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| 0x04 | Timing | `[0x04][timestamp]` |
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| 0x05 | Memory scan | `[0x05][num][results]` |
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---
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**Last Updated**: 2026-02-17
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