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Reset NPC animation to idle when health goes from 0 to >0 (respawn), prevent dead NPCs from being moved by server movement packets. Fix faction hostility to check factionGroup Monster bit and individual enemy arrays, not just enemyGroup. Add level-based mob coloring: grey (no XP), green (easy), yellow (even), orange (hard), red (very hard) for target frame and selection circle. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||