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Reset NPC animation to idle when health goes from 0 to >0 (respawn), prevent dead NPCs from being moved by server movement packets. Fix faction hostility to check factionGroup Monster bit and individual enemy arrays, not just enemyGroup. Add level-based mob coloring: grey (no XP), green (easy), yellow (even), orange (hard), red (very hard) for target frame and selection circle. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||