Kelsidavis-WoWee/src/ui/realm_screen.cpp
Kelsi aa11ffda72 Fix terrain streaming loop and auto-select single realm/character
Use getRemainingTileCount (pending + readyQueue) and processAllReadyTiles
to prevent loading screen from exiting before tiles are finalized. Auto-select
realm and character when only one is available.
2026-02-06 14:56:26 -08:00

190 lines
6.8 KiB
C++

#include "ui/realm_screen.hpp"
#include <imgui.h>
namespace wowee { namespace ui {
RealmScreen::RealmScreen() {
}
void RealmScreen::render(auth::AuthHandler& authHandler) {
ImGui::SetNextWindowSize(ImVec2(700, 500), ImGuiCond_FirstUseEver);
ImGui::Begin("Realm Selection", nullptr, ImGuiWindowFlags_NoCollapse);
ImGui::Text("Select a Realm");
ImGui::Separator();
ImGui::Spacing();
// Status message
if (!statusMessage.empty()) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f));
ImGui::TextWrapped("%s", statusMessage.c_str());
ImGui::PopStyleColor();
ImGui::Spacing();
}
// Get realm list
const auto& realms = authHandler.getRealms();
if (realms.empty()) {
ImGui::Text("No realms available. Requesting realm list...");
authHandler.requestRealmList();
} else if (realms.size() == 1 && !realmSelected && !realms[0].lock) {
// Auto-select the only available realm
selectedRealmIndex = 0;
realmSelected = true;
selectedRealmName = realms[0].name;
selectedRealmAddress = realms[0].address;
setStatus("Auto-selecting realm: " + realms[0].name);
if (onRealmSelected) {
onRealmSelected(selectedRealmName, selectedRealmAddress);
}
} else {
// Realm table
if (ImGui::BeginTable("RealmsTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 60.0f);
ImGui::TableSetupColumn("Population", ImGuiTableColumnFlags_WidthFixed, 80.0f);
ImGui::TableSetupColumn("Characters", ImGuiTableColumnFlags_WidthFixed, 80.0f);
ImGui::TableSetupColumn("Status", ImGuiTableColumnFlags_WidthFixed, 100.0f);
ImGui::TableHeadersRow();
for (size_t i = 0; i < realms.size(); ++i) {
const auto& realm = realms[i];
ImGui::TableNextRow();
// Name column (selectable)
ImGui::TableSetColumnIndex(0);
bool isSelected = (selectedRealmIndex == static_cast<int>(i));
if (ImGui::Selectable(realm.name.c_str(), isSelected, ImGuiSelectableFlags_SpanAllColumns)) {
selectedRealmIndex = static_cast<int>(i);
}
// Type column
ImGui::TableSetColumnIndex(1);
if (realm.icon == 0) {
ImGui::Text("Normal");
} else if (realm.icon == 1) {
ImGui::Text("PvP");
} else if (realm.icon == 4) {
ImGui::Text("RP");
} else if (realm.icon == 6) {
ImGui::Text("RP-PvP");
} else {
ImGui::Text("Type %d", realm.icon);
}
// Population column
ImGui::TableSetColumnIndex(2);
ImVec4 popColor = getPopulationColor(realm.population);
ImGui::PushStyleColor(ImGuiCol_Text, popColor);
if (realm.population < 0.5f) {
ImGui::Text("Low");
} else if (realm.population < 1.0f) {
ImGui::Text("Medium");
} else if (realm.population < 2.0f) {
ImGui::Text("High");
} else {
ImGui::Text("Full");
}
ImGui::PopStyleColor();
// Characters column
ImGui::TableSetColumnIndex(3);
ImGui::Text("%d", realm.characters);
// Status column
ImGui::TableSetColumnIndex(4);
const char* status = getRealmStatus(realm.flags);
if (realm.lock) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
ImGui::Text("Locked");
ImGui::PopStyleColor();
} else {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f));
ImGui::Text("%s", status);
ImGui::PopStyleColor();
}
}
ImGui::EndTable();
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Selected realm info
if (selectedRealmIndex >= 0 && selectedRealmIndex < static_cast<int>(realms.size())) {
const auto& realm = realms[selectedRealmIndex];
ImGui::Text("Selected Realm:");
ImGui::Indent();
ImGui::Text("Name: %s", realm.name.c_str());
ImGui::Text("Address: %s", realm.address.c_str());
ImGui::Text("Characters: %d", realm.characters);
if (realm.hasVersionInfo()) {
ImGui::Text("Version: %d.%d.%d (build %d)",
realm.majorVersion, realm.minorVersion, realm.patchVersion, realm.build);
}
ImGui::Unindent();
ImGui::Spacing();
// Connect button
if (!realm.lock) {
if (ImGui::Button("Enter Realm", ImVec2(120, 0))) {
realmSelected = true;
selectedRealmName = realm.name;
selectedRealmAddress = realm.address;
setStatus("Connecting to realm: " + realm.name);
// Call callback
if (onRealmSelected) {
onRealmSelected(selectedRealmName, selectedRealmAddress);
}
}
} else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
ImGui::Button("Realm Locked", ImVec2(120, 0));
ImGui::PopStyleColor();
}
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Refresh button
if (ImGui::Button("Refresh Realm List", ImVec2(150, 0))) {
authHandler.requestRealmList();
setStatus("Refreshing realm list...");
}
ImGui::End();
}
void RealmScreen::setStatus(const std::string& message) {
statusMessage = message;
}
const char* RealmScreen::getRealmStatus(uint8_t flags) const {
if (flags & 0x01) return "Invalid";
if (flags & 0x02) return "Offline";
return "Online";
}
ImVec4 RealmScreen::getPopulationColor(float population) const {
if (population < 0.5f) {
return ImVec4(0.3f, 1.0f, 0.3f, 1.0f); // Green - Low
} else if (population < 1.0f) {
return ImVec4(1.0f, 1.0f, 0.3f, 1.0f); // Yellow - Medium
} else if (population < 2.0f) {
return ImVec4(1.0f, 0.6f, 0.0f, 1.0f); // Orange - High
} else {
return ImVec4(1.0f, 0.3f, 0.3f, 1.0f); // Red - Full
}
}
}} // namespace wowee::ui