Kelsidavis-WoWee/docs/status.md
Kelsi e29b67dad9 Update docs to reflect current project state
- Update README: date, Warden complete with Unicorn Engine, add trainers/nonbinary to features, add Unicorn Engine to deps
- Update status.md: date, mark quests/trainers/Warden as working, keep transports as in-progress
- Rewrite Warden docs (QUICK_REFERENCE and IMPLEMENTATION) to match actual implementation
- Remove dev-note docs (WARDEN_COMPLETE, WARDEN_MODULE_ARCHITECTURE) and stray .txt files
- Update ATTRIBUTION: add Unicorn Engine, miniaudio, AzerothCore
2026-02-17 15:05:18 -08:00

1.8 KiB

Project Status

Last updated: 2026-02-17

What This Repo Is

Wowee is a native C++ World of Warcraft client experiment focused on connecting to real emulator servers (online/multiplayer) with a custom renderer and asset pipeline.

Current Code State

Implemented (working in normal use):

  • Auth flow: SRP6a auth + realm list + world connect with header encryption
  • Rendering: terrain, WMO/M2 rendering, water, sky system, particles, minimap/world map, loading video playback
  • Character system: creation (including nonbinary gender), selection, 3D preview with equipment, character screen
  • Core gameplay: movement, targeting, combat, action bar, inventory/equipment, chat (tabs/channels, emotes, item links)
  • Quests: quest markers (! and ?) on NPCs and minimap, quest log, accept/complete flow, turn-in
  • Trainers: spell trainer UI, buy spells, known/available/unavailable states
  • Vendors, loot, gossip dialogs
  • Spellbook with class tabs, drag-drop to action bar, spell icons
  • Warden anti-cheat: full module execution via Unicorn Engine x86 emulation; module caching
  • Audio: ambient, movement, combat, spell, and UI sound systems
  • Multi-expansion: Classic/Vanilla, TBC, WotLK, and Turtle WoW (1.17) protocol and asset variants

In progress / known gaps:

  • Transports (ships, zeppelins, elevators): partial support, timing and edge cases still buggy
  • 3D positional audio: not implemented (mono/stereo only)
  • Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects)

Where To Look

  • Entry point: src/main.cpp, src/core/application.cpp
  • Networking/auth: src/auth/, src/network/, src/game/game_handler.cpp
  • Rendering: src/rendering/
  • Assets/extraction: extract_assets.sh, tools/asset_extract/, src/pipeline/asset_manager.cpp