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https://github.com/Kelsidavis/WoWee.git
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2.5 KiB
2.5 KiB
Build Instructions
This project builds as a native C++ client for WoW 3.3.5a in online mode.
1. Install Dependencies
Ubuntu / Debian
sudo apt update
sudo apt install -y \
cmake build-essential pkg-config git \
libsdl2-dev libglew-dev libglm-dev \
libssl-dev zlib1g-dev \
libavformat-dev libavcodec-dev libswscale-dev libavutil-dev \
libstorm-dev
If libstorm-dev is unavailable in your distro repos, build StormLib from source:
cd /tmp
git clone https://github.com/ladislav-zezula/StormLib.git
cd StormLib
mkdir build && cd build
cmake ..
make -j"$(nproc)"
sudo make install
sudo ldconfig
Fedora
sudo dnf install -y \
cmake gcc-c++ make pkg-config git \
SDL2-devel glew-devel glm-devel \
openssl-devel zlib-devel \
ffmpeg-devel \
StormLib-devel
Arch
sudo pacman -S --needed \
cmake base-devel pkgconf git \
sdl2 glew glm openssl zlib ffmpeg stormlib
2. Clone + Prepare
git clone https://github.com/Kelsidavis/WoWee.git
cd wowee
git clone https://github.com/ocornut/imgui.git extern/imgui
3. Configure + Build
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j"$(nproc)"
Binary output:
build/bin/wowee
4. Provide WoW Data (Extract + Manifest)
Wowee loads assets from an extracted loose-file tree indexed by manifest.json (it does not read MPQs at runtime).
Option A: Extract into ./Data/ (recommended)
Run:
# WotLK 3.3.5a example
./extract_assets.sh /path/to/WoW/Data wotlk
The output includes:
Data/
manifest.json
interface/
sound/
world/
expansions/
Option B: Use an existing extracted data tree
Point wowee at your extracted Data/ directory:
export WOW_DATA_PATH=/path/to/extracted/Data
5. Run
./build/bin/wowee
6. Local AzerothCore (Optional)
If you are using a local AzerothCore Docker stack, start it first and then connect from the client realm screen.
See:
docs/server-setup.md
Troubleshooting
StormLib not found
Install distro package or build from source (section 1).
ImGui missing
Ensure extern/imgui exists:
git clone https://github.com/ocornut/imgui.git extern/imgui
Data not found at runtime
Verify Data/manifest.json exists (or re-run ./extract_assets.sh ...), or set:
export WOW_DATA_PATH=/path/to/extracted/Data
Clean rebuild
rm -rf build
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j"$(nproc)"