..
adt_writer.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
adt_writer.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
asset_browser.cpp
feat(editor): Find Valid Tile button, improved ADT loading workflow
2026-05-05 06:35:37 -07:00
asset_browser.hpp
feat(editor): Find Valid Tile button, improved ADT loading workflow
2026-05-05 06:35:37 -07:00
editor_app.cpp
feat(editor): middle mouse orbit camera around terrain point
2026-05-05 06:48:05 -07:00
editor_app.hpp
feat(editor): quest editor with objectives, rewards, and quest chains
2026-05-05 06:10:14 -07:00
editor_brush.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_brush.hpp
feat(editor): erosion brush, NPC load, auto-save
2026-05-05 04:44:54 -07:00
editor_camera.cpp
feat(editor): middle mouse orbit camera around terrain point
2026-05-05 06:48:05 -07:00
editor_camera.hpp
feat(editor): middle mouse orbit camera around terrain point
2026-05-05 06:48:05 -07:00
editor_history.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_history.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_markers.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_markers.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_ui.cpp
fix(editor): NPC markers always on top, mesa generator, terrain tools
2026-05-05 06:55:04 -07:00
editor_ui.hpp
feat(editor): quest editor with objectives, rewards, and quest chains
2026-05-05 06:10:14 -07:00
editor_viewport.cpp
fix(editor): NPC markers always on top, mesa generator, terrain tools
2026-05-05 06:55:04 -07:00
editor_viewport.hpp
fix(editor): NPC position markers always visible regardless of M2 rendering
2026-05-05 05:59:06 -07:00
editor_water.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
editor_water.hpp
feat(editor): brush radius circle indicator on terrain
2026-05-05 04:10:46 -07:00
main.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_presets.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_presets.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
npc_spawner.cpp
feat(editor): erosion brush, NPC load, auto-save
2026-05-05 04:44:54 -07:00
npc_spawner.hpp
fix(editor): NPC default scale 3x, right-side panels track window resize
2026-05-05 05:23:09 -07:00
object_placer.cpp
feat(editor): object save/load JSON, working duplicate, export objects
2026-05-05 05:14:03 -07:00
object_placer.hpp
feat(editor): import ADT doodad/WMO placements on load
2026-05-05 05:42:14 -07:00
quest_editor.cpp
feat(editor): quest editor with objectives, rewards, and quest chains
2026-05-05 06:10:14 -07:00
quest_editor.hpp
feat(editor): quest editor with objectives, rewards, and quest chains
2026-05-05 06:10:14 -07:00
stb_image_impl.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
terrain_biomes.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
terrain_editor.cpp
fix(editor): NPC markers always on top, mesa generator, terrain tools
2026-05-05 06:55:04 -07:00
terrain_editor.hpp
fix(editor): NPC markers always on top, mesa generator, terrain tools
2026-05-05 06:55:04 -07:00
texture_painter.cpp
feat(editor): auto-paint terrain by height bands
2026-05-05 06:17:37 -07:00
texture_painter.hpp
feat(editor): auto-paint terrain by height bands
2026-05-05 06:17:37 -07:00
transform_gizmo.cpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
transform_gizmo.hpp
feat(editor): add standalone world editor (rough/WIP)
2026-05-05 03:47:03 -07:00
zone_manifest.cpp
feat(editor): zone manifest for client loading, export workflow complete
2026-05-05 05:06:41 -07:00
zone_manifest.hpp
feat(editor): zone manifest for client loading, export workflow complete
2026-05-05 05:06:41 -07:00