Kelsidavis-WoWee/docs/status.md
Kelsi 88dc1f94a6 Update README and status docs for v0.3.6-preview
- Add water/lava/lighting rendering features to README
- Add transport riding to movement features
- Update status date and rendering capabilities
- Note interior shadow and lava steam known gaps
2026-03-07 00:50:45 -08:00

2.1 KiB

Project Status

Last updated: 2026-03-07

What This Repo Is

Wowee is a native C++ World of Warcraft client experiment focused on connecting to real emulator servers (online/multiplayer) with a custom renderer and asset pipeline.

Current Code State

Implemented (working in normal use):

  • Auth flow: SRP6a auth + realm list + world connect with header encryption
  • Rendering: terrain, WMO/M2 rendering, water/magma/slime, sky system, particles, shadow mapping, minimap/world map, loading video playback
  • Character system: creation (including nonbinary gender), selection, 3D preview with equipment, character screen
  • Core gameplay: movement, targeting, combat, action bar, inventory/equipment, chat (tabs/channels, emotes, item links)
  • Quests: quest markers (! and ?) on NPCs/minimap, quest log with detail queries/retry, objective tracking, accept/complete flow, turn-in
  • Trainers: spell trainer UI, buy spells, known/available/unavailable states
  • Vendors, loot, gossip dialogs (including buyback for most recently sold item)
  • Spellbook with class tabs, drag-drop to action bar, spell icons
  • Warden anti-cheat: full module execution via Unicorn Engine x86 emulation; module caching
  • Audio: ambient, movement, combat, spell, and UI sound systems
  • Bag UI: separate bag windows, open-bag indicator on bag bar, optional collapse-empty mode in aggregate bag view
  • Multi-expansion: Classic/Vanilla, TBC, WotLK, and Turtle WoW (1.17) protocol and asset variants

In progress / known gaps:

  • Transports: M2 transports (trams) working with position-delta riding; WMO transports (ships, zeppelins) working with path following; some edge cases remain
  • 3D positional audio: not implemented (mono/stereo only)
  • Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects)
  • Interior rendering: WMO interior shadows disabled (too dark); lava steam particles sparse

Where To Look

  • Entry point: src/main.cpp, src/core/application.cpp
  • Networking/auth: src/auth/, src/network/, src/game/game_handler.cpp
  • Rendering: src/rendering/
  • Assets/extraction: extract_assets.sh, tools/asset_extract/, src/pipeline/asset_manager.cpp