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Fix 9 integer-multiplication-cast-to-long warnings across 6 files: - wmo_renderer.cpp: grid cell count and height variance calculation - composite_renderer.cpp: overlay tile grid allocation - vk_texture.cpp: image size calculation (width*height*bpp) - m2_renderer.cpp: collision grid cell allocation - character_renderer.cpp: normal map buffer and height variance - world_entry_callback_handler.cpp: tile reserve count All fixes cast operands to size_t/double before multiplication to prevent integer overflow when dimensions are large. |
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| .. | ||
| animation_callback_handler.cpp | ||
| appearance_composer.cpp | ||
| application.cpp | ||
| audio_callback_handler.cpp | ||
| entity_spawn_callback_handler.cpp | ||
| entity_spawner.cpp | ||
| entity_spawner_player.cpp | ||
| entity_spawner_processing.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| npc_interaction_callback_handler.cpp | ||
| transport_callback_handler.cpp | ||
| ui_screen_callback_handler.cpp | ||
| window.cpp | ||
| world_entry_callback_handler.cpp | ||
| world_loader.cpp | ||