Kelsidavis-WoWee/assets/textures/README.md
Kelsi dab534e631 docs: fix stale references across 10 documentation files
- CONTRIBUTING.md: C++17 → C++20 (matches CMakeLists.txt)
- TROUBLESHOOTING.md: fix log path (~/.wowee/logs/ → logs/wowee.log)
- docs/authentication.md: remove stale "next milestone" (char enum
  and world entry have been working for months)
- docs/srp-implementation.md: update session key status (RC4 encryption
  is implemented), fix file reference to actual src/auth/srp.cpp
- docs/packet-framing.md: remove stale "next steps" (realm list is
  fully implemented), update status with tested servers
- docs/WARDEN_IMPLEMENTATION.md: fix file list — handler is in
  warden_handler.cpp not game_handler.cpp, add warden_memory.hpp/cpp
- docs/WARDEN_QUICK_REFERENCE.md: fix header/source paths (include/
  not src/), add warden_handler and warden_memory
- docs/quickstart.md: fix clone command (--recurse-submodules, WoWee
  not wowee), remove obsolete manual ImGui clone step, fix log path
- docs/server-setup.md: update version to v1.8.9-preview, date to
  2026-03-30, add all supported expansions
- assets/textures/README.md: remove broken doc references
  (TURTLEHD_IMPORT.md, TEXTURE_MANIFEST.txt), update integration
  status to reflect working PNG override pipeline
2026-03-30 18:33:21 -07:00

1,011 B

HD Texture Assets

Source: TurtleHD Texture Pack (Turtle WoW) Imported: 2026-01-27 Total Files: 298 BLP textures Total Size: 10MB

Directory Structure

textures/
├── character/
│   └── human/          # 274 human male textures
├── creature/           # 15 creature textures
├── item/               # (reserved for future)
└── world/
    ├── generic/        # 1 generic world texture
    └── stormwind/      # 8 Stormwind building textures

Usage

These HD BLP textures are ready for integration with:

  • WMO Renderer: Building texture mapping
  • Character Renderer: M2 model skin/face textures
  • Creature Renderer: NPC texture application

Integration Status

Textures are loaded via the BLP pipeline and applied to WMO/M2 renderers. HD texture overrides (e.g. TurtleHD packs) can be placed as PNG files alongside the original BLP paths — the asset manager checks for .png overrides before loading the .blp version.