mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-03 12:03:50 +00:00
- CONTRIBUTING.md: C++17 → C++20 (matches CMakeLists.txt) - TROUBLESHOOTING.md: fix log path (~/.wowee/logs/ → logs/wowee.log) - docs/authentication.md: remove stale "next milestone" (char enum and world entry have been working for months) - docs/srp-implementation.md: update session key status (RC4 encryption is implemented), fix file reference to actual src/auth/srp.cpp - docs/packet-framing.md: remove stale "next steps" (realm list is fully implemented), update status with tested servers - docs/WARDEN_IMPLEMENTATION.md: fix file list — handler is in warden_handler.cpp not game_handler.cpp, add warden_memory.hpp/cpp - docs/WARDEN_QUICK_REFERENCE.md: fix header/source paths (include/ not src/), add warden_handler and warden_memory - docs/quickstart.md: fix clone command (--recurse-submodules, WoWee not wowee), remove obsolete manual ImGui clone step, fix log path - docs/server-setup.md: update version to v1.8.9-preview, date to 2026-03-30, add all supported expansions - assets/textures/README.md: remove broken doc references (TURTLEHD_IMPORT.md, TEXTURE_MANIFEST.txt), update integration status to reflect working PNG override pipeline
98 lines
2.2 KiB
Markdown
98 lines
2.2 KiB
Markdown
# Quick Start Guide
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## Current Status
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Wowee is a native C++ World of Warcraft 3.3.5a client focused on online multiplayer.
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Implemented today:
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- SRP6a authentication + world connection
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- Character creation/selection and in-world entry
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- Full 3D rendering pipeline (terrain, water, sky, M2/WMO, particles)
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- Core gameplay plumbing (movement, combat/spell casting, inventory/equipment, chat)
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- Transport support (boats/zeppelins) with active ongoing fixes
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For a more honest snapshot of gaps and current direction, see `docs/status.md`.
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## Build And Run
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### 1. Clone
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```bash
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git clone --recurse-submodules https://github.com/Kelsidavis/WoWee.git
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cd WoWee
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```
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### 2. Build
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```bash
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cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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cmake --build build -j"$(nproc)"
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```
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### 4. Provide WoW Data (Extract + Manifest)
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Wowee loads assets from an extracted loose-file tree indexed by `manifest.json`.
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If you do not already have an extracted `Data/manifest.json`, extract from your WoW install:
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```bash
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# WotLK 3.3.5a example
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./extract_assets.sh /path/to/WoW/Data wotlk
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```
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By default wowee uses `./Data/`. To override:
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```bash
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export WOW_DATA_PATH=/path/to/extracted/Data
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```
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### 5. Run
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```bash
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./build/bin/wowee
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```
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## Connect To A Server
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1. Launch `./build/bin/wowee`
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2. Enter account credentials
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3. Set auth server address (default: `localhost`)
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4. Login, pick realm, pick character, enter world
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For local AzerothCore setup, see `docs/server-setup.md`.
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## Useful Controls
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- `WASD`: Move
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- `Mouse`: Look/orbit camera
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- `Tab`: Cycle targets
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- `1-9,0,-,=`: Action bar slots
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- `B`: Bags
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- `C`: Character
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- `P`: Spellbook
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- `N`: Talents
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- `L`: Quest log
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- `M`: World map
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- `O`: Guild roster
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- `Enter`: Chat
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- `/`: Chat slash command
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- `F1`: Performance HUD
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- `F4`: Toggle shadows
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## Troubleshooting
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### Build fails on missing dependencies
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Use `BUILD_INSTRUCTIONS.md` for distro-specific package lists.
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### Client cannot connect
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- Verify auth/world server is running
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- Check host/port settings
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- Check server logs and client logs in `logs/wowee.log`
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### Missing assets (models/textures/terrain)
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- Verify `Data/manifest.json` exists (or re-run `./extract_assets.sh ...`)
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- Or export `WOW_DATA_PATH=/path/to/extracted/Data`
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