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amd_fsr3_framegen_probe.cpp
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Make FSR3 SDK integration Kits-only and align CI/docs
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2026-03-09 05:00:51 -07:00 |
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amd_fsr3_runtime.cpp
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fix: prevent hang on FSR3 upscale context creation failure
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2026-03-24 10:06:57 -07:00 |
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camera.cpp
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refactor: name memory/taxi constants, add camera jitter why-comment
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2026-03-30 15:07:55 -07:00 |
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camera_controller.cpp
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refactor: name random/camera constants, add alpha map static_assert
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2026-03-30 15:17:37 -07:00 |
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celestial.cpp
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perf: add Vulkan pipeline cache persistence for faster startup
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2026-03-24 09:47:03 -07:00 |
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character_preview.cpp
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feat: render equipment on other players (helmets, weapons, belts, wrists)
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2026-03-27 17:30:35 -07:00 |
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character_renderer.cpp
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refactor: extract fallback textures, add why-comments, name WMO constant
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2026-03-30 14:06:30 -07:00 |
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charge_effect.cpp
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docs: add why-comments to rendering, packets, and UI code
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2026-03-30 17:23:07 -07:00 |
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clouds.cpp
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perf: add Vulkan pipeline cache persistence for faster startup
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2026-03-24 09:47:03 -07:00 |
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frustum.cpp
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refactor: extract color write mask, name frustum epsilon, add comments
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2026-03-30 15:02:47 -07:00 |
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lens_flare.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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levelup_effect.cpp
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Add 3D level-up effect using LevelUp.m2 spell model
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2026-02-19 20:36:25 -08:00 |
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lighting_manager.cpp
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refactor: name lighting time constant, replace PI literal with glm
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2026-03-30 15:23:58 -07:00 |
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lightning.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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loading_screen.cpp
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fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]]
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2026-03-27 14:53:29 -07:00 |
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m2_model_classifier.cpp
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refactor(rendering): extract M2 classification into pure functions
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2026-03-24 19:55:24 +03:00 |
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m2_renderer.cpp
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refactor: name M2 renderer magic constants, add why-comments
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2026-03-30 14:14:27 -07:00 |
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material.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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mesh.cpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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minimap.cpp
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feat: render equipment on other players (helmets, weapons, belts, wrists)
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2026-03-27 17:30:35 -07:00 |
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mount_dust.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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performance_hud.cpp
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refactor: add 4 color constants, replace 31 more inline literals
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2026-03-27 10:20:45 -07:00 |
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quest_marker_renderer.cpp
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fixin critical bugs, non critical bugs, sendmail implementation
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2026-03-28 11:35:10 +03:00 |
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renderer.cpp
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fix: remove dead code, name constants, add why-comments
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2026-03-30 14:10:32 -07:00 |
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scene.cpp
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Optimize release builds: LTO, -O3, visibility, micro-perf fixes
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2026-02-18 20:10:47 -08:00 |
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shader.cpp
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Performance optimizations and collision improvements
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2026-02-02 23:03:45 -08:00 |
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sky_system.cpp
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perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading
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2026-03-27 16:33:16 -07:00 |
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skybox.cpp
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fix: remove duplicate zone weather, consolidate RNG, name star constants
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2026-03-30 14:38:30 -07:00 |
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starfield.cpp
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fix: remove duplicate zone weather, consolidate RNG, name star constants
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2026-03-30 14:38:30 -07:00 |
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swim_effects.cpp
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docs: add why-comments to rendering, packets, and UI code
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2026-03-30 17:23:07 -07:00 |
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terrain_manager.cpp
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refactor: name random/camera constants, add alpha map static_assert
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2026-03-30 15:17:37 -07:00 |
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terrain_renderer.cpp
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fix: remove dead code, name constants, add why-comments
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2026-03-30 14:10:32 -07:00 |
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video_player.cpp
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fix: video player decode loop could spin indefinitely on corrupt files
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2026-03-29 21:46:10 -07:00 |
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vk_buffer.cpp
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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vk_context.cpp
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refactor: name FNV-1a/transport constants, fix dead code, add comments
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2026-03-30 14:48:06 -07:00 |
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vk_pipeline.cpp
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refactor: extract color write mask, name frustum epsilon, add comments
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2026-03-30 15:02:47 -07:00 |
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vk_render_target.cpp
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fix: add VkSampler cache to prevent sampler exhaustion crash
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2026-03-24 11:44:54 -07:00 |
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vk_shader.cpp
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fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler
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2026-03-30 14:24:41 -07:00 |
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vk_texture.cpp
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fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler
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2026-03-30 14:24:41 -07:00 |
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vk_utils.cpp
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Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
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2026-03-07 12:19:59 -08:00 |
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water_renderer.cpp
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refactor: replace goto with structured control flow
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2026-03-30 13:47:14 -07:00 |
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weather.cpp
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fix: remove duplicate zone weather, consolidate RNG, name star constants
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2026-03-30 14:38:30 -07:00 |
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wmo_renderer.cpp
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refactor: extract fallback textures, add why-comments, name WMO constant
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2026-03-30 14:06:30 -07:00 |
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world_map.cpp
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refactor: extract class/race restriction helpers, add DBC fallback comment
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2026-03-30 15:45:48 -07:00 |