Kelsidavis-WoWee/src/rendering
Kelsi 92369c1cec docs: add why-comments to rendering, packets, and UI code
- charge_effect: explain inversesqrt guard (prevents NaN on stationary
  character) and dust accumulator rate (30 particles/sec * 16ms)
- swim_effects: explain why insect pipeline disables depth test
  (screen-space sprites must render above water geometry)
- packet_parsers_classic: explain spline waypoint cap (DoS prevention)
  and packed GUID compression format (non-zero bytes only, mask byte)
- talent_screen: explain class ID to bitmask conversion (1-indexed
  WoW class IDs → power-of-2 mask for TalentTab.classMask matching)
- auth_screen: explain login music volume reduction (80% so UI sounds
  remain audible over background track)
2026-03-30 17:23:07 -07:00
..
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp fix: prevent hang on FSR3 upscale context creation failure 2026-03-24 10:06:57 -07:00
camera.cpp refactor: name memory/taxi constants, add camera jitter why-comment 2026-03-30 15:07:55 -07:00
camera_controller.cpp refactor: name random/camera constants, add alpha map static_assert 2026-03-30 15:17:37 -07:00
celestial.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
character_preview.cpp feat: render equipment on other players (helmets, weapons, belts, wrists) 2026-03-27 17:30:35 -07:00
character_renderer.cpp refactor: extract fallback textures, add why-comments, name WMO constant 2026-03-30 14:06:30 -07:00
charge_effect.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
clouds.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
frustum.cpp refactor: extract color write mask, name frustum epsilon, add comments 2026-03-30 15:02:47 -07:00
lens_flare.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp refactor: name lighting time constant, replace PI literal with glm 2026-03-30 15:23:58 -07:00
lightning.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
loading_screen.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
m2_model_classifier.cpp refactor(rendering): extract M2 classification into pure functions 2026-03-24 19:55:24 +03:00
m2_renderer.cpp refactor: name M2 renderer magic constants, add why-comments 2026-03-30 14:14:27 -07:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp feat: render equipment on other players (helmets, weapons, belts, wrists) 2026-03-27 17:30:35 -07:00
mount_dust.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
performance_hud.cpp refactor: add 4 color constants, replace 31 more inline literals 2026-03-27 10:20:45 -07:00
quest_marker_renderer.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
renderer.cpp fix: remove dead code, name constants, add why-comments 2026-03-30 14:10:32 -07:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
skybox.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
starfield.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
swim_effects.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
terrain_manager.cpp refactor: name random/camera constants, add alpha map static_assert 2026-03-30 15:17:37 -07:00
terrain_renderer.cpp fix: remove dead code, name constants, add why-comments 2026-03-30 14:10:32 -07:00
video_player.cpp fix: video player decode loop could spin indefinitely on corrupt files 2026-03-29 21:46:10 -07:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp refactor: name FNV-1a/transport constants, fix dead code, add comments 2026-03-30 14:48:06 -07:00
vk_pipeline.cpp refactor: extract color write mask, name frustum epsilon, add comments 2026-03-30 15:02:47 -07:00
vk_render_target.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.cpp fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler 2026-03-30 14:24:41 -07:00
vk_texture.cpp fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler 2026-03-30 14:24:41 -07:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp refactor: replace goto with structured control flow 2026-03-30 13:47:14 -07:00
weather.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
wmo_renderer.cpp refactor: extract fallback textures, add why-comments, name WMO constant 2026-03-30 14:06:30 -07:00
world_map.cpp refactor: extract class/race restriction helpers, add DBC fallback comment 2026-03-30 15:45:48 -07:00