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Novel open replacement for Blizzard's SkillLine.dbc +
SkillLineCategory.dbc + the AzerothCore-style player skill
base tables. The 19th open format added to the editor.
Defines every player-trackable skill: weapon proficiencies
(Swords, Axes, Bows), professions (Mining, Alchemy,
Cooking), languages (Common, Dwarvish), class
specializations (Fire, Frost, Holy, Protection), armor
proficiencies (Mail, Plate), and secondary skills (First
Aid, Lockpicking, Riding).
Cross-references with previously-added formats:
WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId
WGOT.entry.requiredSkill -> WSKL.entry.skillId
The starter preset's skillIds 186 (Mining) and 633
(Lockpicking) deliberately match the canonical IDs already
referenced by WGOT.makeGather and WLCK.makeDungeon —
so the demo content stack now wires together end-to-end:
WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+;
WLCK bandit-strongbox channel requires skill 633 -> WSKL
Lockpicking at rank 1+.
Format:
• magic "WSKL", version 1, little-endian
• per skill: skillId / name / description / categoryId /
canTrain / maxRank / rankPerLevel / iconPath
Enums:
• CategoryId (8): Weapon / Class / Profession /
SecondaryProfession / Language / ArmorProficiency /
Riding / WeaponSpec
API: WoweeSkillLoader::save / load / exists / findById;
presets makeStarter (5-skill demo with cross-referenced
canonical IDs), makeProfessions (12 classic professions:
9 primary + 3 secondary), makeWeapons (16 weapon skills
with canonical SkillLine IDs and rankPerLevel=5 auto-grow).
CLI added (5 flags, 528 documented total now):
--gen-skills / --gen-skills-professions / --gen-skills-weapons
--info-wskl / --validate-wskl
Validator catches: skillId=0 + duplicates, empty name,
maxRank=0, unknown categoryId, suspicious maxRank=1 on
non-Language skill (only languages cap at 1), weapon skill
with rankPerLevel=0 (won't auto-grow on use).
176 lines
4.4 KiB
C++
176 lines
4.4 KiB
C++
#include "cli_dispatch.hpp"
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#include "cli_gen_audio.hpp"
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#include "cli_zone_packs.hpp"
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#include "cli_audits.hpp"
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#include "cli_readmes.hpp"
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#include "cli_zone_inventory.hpp"
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#include "cli_project_inventory.hpp"
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#include "cli_gen_texture.hpp"
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#include "cli_gen_mesh.hpp"
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#include "cli_mesh_io.hpp"
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#include "cli_mesh_edit.hpp"
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#include "cli_wom_info.hpp"
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#include "cli_format_validate.hpp"
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#include "cli_convert.hpp"
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#include "cli_format_info.hpp"
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#include "cli_pack.hpp"
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#include "cli_content_info.hpp"
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#include "cli_zone_info.hpp"
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#include "cli_data_tree.hpp"
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#include "cli_diff.hpp"
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#include "cli_spawn_audit.hpp"
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#include "cli_items.hpp"
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#include "cli_extract_info.hpp"
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#include "cli_export.hpp"
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#include "cli_bake.hpp"
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#include "cli_migrate.hpp"
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#include "cli_validate_interop.hpp"
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#include "cli_glb_inspect.hpp"
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#include "cli_wom_io.hpp"
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#include "cli_world_io.hpp"
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#include "cli_info_tree.hpp"
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#include "cli_info_bytes.hpp"
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#include "cli_info_extents.hpp"
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#include "cli_info_water.hpp"
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#include "cli_info_density.hpp"
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_creatures_catalog.hpp"
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#include "cli_quests_catalog.hpp"
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#include "cli_objects_catalog.hpp"
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#include "cli_factions_catalog.hpp"
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#include "cli_locks_catalog.hpp"
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#include "cli_skills_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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#include "cli_remove.hpp"
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#include "cli_add.hpp"
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#include "cli_random.hpp"
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#include "cli_items_export.hpp"
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#include "cli_items_mutate.hpp"
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#include "cli_zone_create.hpp"
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#include "cli_tiles.hpp"
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#include "cli_zone_mgmt.hpp"
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#include "cli_strip.hpp"
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#include "cli_repair.hpp"
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#include "cli_makefile.hpp"
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#include "cli_zone_list.hpp"
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#include "cli_tilemap.hpp"
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#include "cli_deps.hpp"
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#include "cli_for_each.hpp"
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#include "cli_check.hpp"
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#include "cli_introspect.hpp"
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#include "cli_texture_helpers.hpp"
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#include "cli_mesh_info.hpp"
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#include "cli_zone_data.hpp"
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#include "cli_project_actions.hpp"
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#include "cli_zone_export.hpp"
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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// Each handler family takes (int& i, int argc, char** argv,
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// int& outRc) and returns true if it claimed the flag. The
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// table is walked in order until one returns true. Order
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// rarely matters — flags are exact-string-matched, so two
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// families can't both claim the same flag — but families with
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// shorter/cheaper checks still come first by convention.
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using DispatchFn = bool (*)(int&, int, char**, int&);
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constexpr DispatchFn kDispatchTable[] = {
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handleGenAudio,
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handleZonePacks,
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handleAudits,
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handleReadmes,
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handleZoneInventory,
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handleProjectInventory,
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handleGenTexture,
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handleGenMesh,
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handleMeshIO,
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handleMeshEdit,
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handleWomInfo,
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handleFormatValidate,
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handleConvert,
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handleFormatInfo,
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handlePack,
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handleContentInfo,
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handleZoneInfo,
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handleDataTree,
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handleDiff,
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handleSpawnAudit,
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handleItems,
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handleExtractInfo,
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handleExport,
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handleBake,
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handleMigrate,
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handleValidateInterop,
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handleGlbInspect,
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handleWomIo,
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handleWorldIo,
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handleInfoTree,
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handleInfoBytes,
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handleInfoExtents,
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handleInfoWater,
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handleInfoDensity,
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleCreaturesCatalog,
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handleQuestsCatalog,
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handleObjectsCatalog,
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handleFactionsCatalog,
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handleLocksCatalog,
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handleSkillsCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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handleRemove,
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handleAdd,
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handleRandom,
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handleItemsExport,
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handleItemsMutate,
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handleZoneCreate,
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handleTiles,
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handleZoneMgmt,
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handleStrip,
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handleRepair,
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handleMakefile,
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handleZoneList,
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handleTilemap,
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handleDeps,
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handleForEach,
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handleCheck,
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handleIntrospect,
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handleTextureHelpers,
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handleMeshInfo,
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handleZoneData,
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handleProjectActions,
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handleZoneExport,
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};
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} // namespace
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bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
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for (DispatchFn fn : kDispatchTable) {
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if (fn(i, argc, argv, outRc)) return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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