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Deduplicate class/race bitmask arrays (3 copies each → 1 shared) and socket type definitions (3 copies → 1 shared). Eliminates ~80 lines of repeated struct definitions across game_screen.cpp and inventory_screen.cpp. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||