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- MAX_SPAWNS_PER_FRAME 8→3 (each spawn does sync M2 load, 5-50ms each) - Creature resync scan interval 1s→3s (O(N) entity iteration) - M2 render distance: add 1000+ instance tier at 500 units, reduce 2000+ tier from 350→300 units to cap draw call count in dense cities |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||