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Solid wall background plus N vine paths that walk upward from the bottom edge with a smooth cosine drift + tiny per-step horizontal jitter. Each vine paints 2 pixels wide on every row it visits so the trail reads as a thin band rather than a single-pixel line. Defaults: vineCount=8, seed=1. Useful for ruined castle walls, overgrown ruins, jungle temple textures, ivy-covered facades. Brings the procedural texture pattern set to 27. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||