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120 lines
5.9 KiB
Markdown
120 lines
5.9 KiB
Markdown
# AMD FSR2 Integration Notes
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WoWee supports two FSR2 backends at runtime:
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- `AMD FidelityFX SDK` backend (preferred when available).
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- `Internal fallback` backend (used when AMD SDK prerequisites are not met).
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## SDK Location
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AMD SDK checkout path:
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`extern/FidelityFX-FSR2`
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FidelityFX SDK checkout path (framegen extern):
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`extern/FidelityFX-SDK` (default branch `main` from WoWee's fork in build scripts and CI)
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Override knobs for local build scripts:
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- `WOWEE_FFX_SDK_REPO` (default: `https://github.com/Kelsidavis/FidelityFX-SDK.git`)
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- `WOWEE_FFX_SDK_REF` (default: `main`)
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Detection expects:
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- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/ffx_fsr2.h`
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- `extern/FidelityFX-FSR2/src/ffx-fsr2-api/vk/shaders/ffx_fsr2_accumulate_pass_permutations.h`
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- If permutation headers are missing in the SDK checkout, WoWee CMake copies a vendored snapshot from:
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- `third_party/fsr2_vk_permutations`
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## Build Flags
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- `WOWEE_ENABLE_AMD_FSR2=ON` (default): attempt AMD backend integration.
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- `WOWEE_ENABLE_AMD_FSR3_FRAMEGEN=ON` (default): build AMD FSR3 framegen interface probe when FidelityFX-SDK headers are present.
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- `WOWEE_HAS_AMD_FSR2` compile define:
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- `1` when AMD SDK prerequisites are present.
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- `0` when missing, in which case internal fallback remains active.
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- `WOWEE_HAS_AMD_FSR3_FRAMEGEN` compile define:
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- `1` when FidelityFX-SDK FI/OF/FSR3+VK headers are detected.
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- `0` when headers are missing (probe target disabled).
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Runtime note:
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- Renderer/UI now expose a persisted experimental framegen toggle.
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- Runtime loader now supports:
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- Path A: AMD SDK runtime binaries (`ffx_fsr3_vk`).
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- Path B: wrapper runtime libraries implementing WoWee's wrapper ABI.
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- You can point to an explicit runtime binary with:
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- `WOWEE_FFX_SDK_RUNTIME_LIB=/absolute/path/to/libffx_fsr3_vk.so` (or `.dll` / `.dylib`).
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- You can point to an explicit wrapper binary with:
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- `WOWEE_FFX_SDK_RUNTIME_WRAPPER_LIB=/absolute/path/to/libffx_fsr3_vk_wrapper.so` (or `.dll` / `.dylib`).
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- WoWee now ships an in-tree wrapper target:
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- `wowee_fsr3_vk_wrapper` (output in `build/bin`).
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- Wrapper backend runtime override:
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- `WOWEE_FSR3_WRAPPER_BACKEND_LIB=/absolute/path/to/libffx_fsr3_vk.so` (or `.dll` / `.dylib`).
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- Wrapper backend mode selection:
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- `WOWEE_FSR3_WRAPPER_BACKEND=vulkan_runtime`
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- `WOWEE_FSR3_WRAPPER_BACKEND=dx12_bridge`
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- Default is `vulkan_runtime` on all platforms.
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- If backend mode is not explicitly set and Vulkan-runtime backend loading fails, wrapper auto-falls back to `dx12_bridge` on Windows and Linux.
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- `dx12_bridge` is opt-in.
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- On Windows: `dx12_bridge` performs DX12/Vulkan preflight, then loads the first runtime library exposing the required FSR3 dispatch exports.
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- On Linux: `dx12_bridge` is enabled for wrapper runtime compatibility mode and uses Vulkan dispatch symbols in this build.
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- Linux bridge preflight validates Vulkan FD interop support:
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- required device functions: `vkGetMemoryFdKHR`, `vkGetSemaphoreFdKHR`
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- required device extensions: `VK_KHR_external_memory`, `VK_KHR_external_memory_fd`, `VK_KHR_external_semaphore`, `VK_KHR_external_semaphore_fd`
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- DX12 bridge runtime override:
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- `WOWEE_FSR3_DX12_RUNTIME_LIB=<path-to-amd_fidelityfx_framegeneration_dx12.dll>`
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- DX12 bridge device preflight toggle:
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- `WOWEE_FSR3_WRAPPER_DX12_VALIDATE_DEVICE=1` (default)
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- `WOWEE_FSR3_WRAPPER_DX12_VALIDATE_DEVICE=0` to skip DXGI/D3D12 device creation probe
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- DX12 bridge preflight also validates Vulkan Win32 interop support:
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- required device functions: `vkGetMemoryWin32HandleKHR`, `vkImportSemaphoreWin32HandleKHR`, `vkGetSemaphoreWin32HandleKHR`
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- required device extensions: `VK_KHR_external_memory`, `VK_KHR_external_memory_win32`, `VK_KHR_external_semaphore`, `VK_KHR_external_semaphore_win32`
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- Path B wrapper ABI contract is declared in:
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- `include/rendering/amd_fsr3_wrapper_abi.h`
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- Current wrapper ABI version: `3` (dispatch payload carries external memory/semaphore handles and acquire/release fence values for bridge synchronization).
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- Required wrapper exports:
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- `wowee_fsr3_wrapper_get_abi_version`
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- `wowee_fsr3_wrapper_get_backend`
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- `wowee_fsr3_wrapper_initialize`
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- `wowee_fsr3_wrapper_dispatch_upscale`
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- `wowee_fsr3_wrapper_shutdown`
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- Optional wrapper export:
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- `wowee_fsr3_wrapper_dispatch_framegen`
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- `wowee_fsr3_wrapper_get_last_error`
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- `wowee_fsr3_wrapper_get_capabilities`
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## Current Status
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- AMD FSR2 Vulkan dispatch path is integrated and used when available.
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- UI displays active backend in settings (`AMD FidelityFX SDK` or `Internal fallback`).
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- Runtime settings include persisted FSR2 jitter tuning.
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- FidelityFX-SDK extern is fetched across platforms (default: `Kelsidavis/FidelityFX-SDK` on `main`).
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- Startup safety behavior remains enabled:
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- persisted FSR2 is deferred until `IN_WORLD`
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- startup falls back unless `WOWEE_ALLOW_STARTUP_FSR2=1`
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## FSR Defaults
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- Quality default: `Native (100%)`
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- UI quality order: `Native`, `Ultra Quality`, `Quality`, `Balanced`
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- Default sharpness: `1.6`
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- Default FSR2 jitter sign: `0.38`
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- Performance preset is intentionally removed.
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## CI Notes
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- `build-linux-amd-fsr2` clones AMD's repository and configures with `WOWEE_ENABLE_AMD_FSR2=ON`.
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- All build jobs clone:
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- `GPUOpen-Effects/FidelityFX-FSR2` (`master`)
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- `Kelsidavis/FidelityFX-SDK` (`main`) by default
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- Linux CI additionally checks FidelityFX-SDK framegen files (legacy `sdk/...` and Kits layouts):
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- `ffx_frameinterpolation_callbacks_glsl.h`
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- `ffx_opticalflow_callbacks_glsl.h`
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- `CMakeShadersFrameinterpolation.txt`
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- `CMakeShadersOpticalflow.txt`
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- CI builds `wowee_fsr3_framegen_amd_vk_probe` when that target is generated by CMake for the detected SDK layout.
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- Some upstream SDK checkouts do not include generated Vulkan permutation headers.
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- WoWee bootstraps those headers from the vendored snapshot so AMD backend builds remain cross-platform and deterministic.
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- If SDK headers are missing entirely, WoWee still falls back to the internal backend.
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