..
amd_fsr3_runtime.hpp
Add FSR3 Generic API path and harden runtime diagnostics
2026-03-09 12:51:59 -07:00
camera.hpp
Integrate AMD FSR2 backend and document SDK bootstrap
2026-03-08 19:56:52 -07:00
camera_controller.hpp
fix: R key resets camera angles only; consume all SpellCastTargets bytes
2026-03-17 21:52:45 -07:00
celestial.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
character_preview.hpp
Fix character preview facing and add 4x MSAA to preview render target
2026-02-23 10:48:26 -08:00
character_renderer.hpp
perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps
2026-03-27 16:47:30 -07:00
charge_effect.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
clouds.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
frustum.hpp
Fix Windows frustum enum macro collision
2026-03-09 04:41:04 -07:00
lens_flare.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
levelup_effect.hpp
Add 3D level-up effect using LevelUp.m2 spell model
2026-02-19 20:36:25 -08:00
lighting_manager.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
lightning.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
loading_screen.hpp
feat: show zone name on loading screen during world transitions
2026-03-20 18:12:23 -07:00
m2_model_classifier.hpp
refactor(rendering): extract M2 classification into pure functions
2026-03-24 19:55:24 +03:00
m2_renderer.hpp
perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps
2026-03-27 16:47:30 -07:00
material.hpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
mesh.hpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
minimap.hpp
fix: evict oldest minimap tile textures when cache exceeds 128 entries
2026-03-17 13:38:18 -07:00
mount_dust.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
performance_hud.hpp
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp
feat: desaturate quest markers for trivial (gray) quests
2026-03-10 22:26:56 -07:00
renderer.hpp
fix: track render pass subpass mode to prevent ImGui secondary violation
2026-03-24 13:05:27 -07:00
scene.hpp
Optimize release builds: LTO, -O3, visibility, micro-perf fixes
2026-02-18 20:10:47 -08:00
shader.hpp
refactor: add [[nodiscard]] to shader/asset load functions, suppress warnings
2026-03-27 15:17:19 -07:00
sky_system.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
skybox.hpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
starfield.hpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
swim_effects.hpp
Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam
2026-02-23 07:18:44 -08:00
terrain_manager.hpp
fix: spline parse order (WotLK-first) fixes missing NPCs; bound WMO liquid loading
2026-03-27 16:51:13 -07:00
terrain_renderer.hpp
fix: increase descriptor pool sizes to prevent Vulkan crash
2026-03-16 17:46:32 -07:00
video_player.hpp
Play looping MP4 behind auth screen
2026-02-05 15:34:29 -08:00
vk_buffer.hpp
fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]]
2026-03-27 14:53:29 -07:00
vk_context.hpp
fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]]
2026-03-27 14:53:29 -07:00
vk_frame_data.hpp
refactor: consolidate QueryTimer struct to shared header
2026-03-11 11:42:01 -07:00
vk_pipeline.hpp
perf: add Vulkan pipeline cache persistence for faster startup
2026-03-24 09:47:03 -07:00
vk_render_target.hpp
fix: add VkSampler cache to prevent sampler exhaustion crash
2026-03-24 11:44:54 -07:00
vk_shader.hpp
refactor: add [[nodiscard]] to shader/asset load functions, suppress warnings
2026-03-27 15:17:19 -07:00
vk_texture.hpp
fix: add VkSampler cache to prevent sampler exhaustion crash
2026-03-24 11:44:54 -07:00
vk_utils.hpp
refactor: consolidate duplicate environment variable utility functions
2026-03-11 11:36:06 -07:00
water_renderer.hpp
Add water refraction toggle with per-frame scene history
2026-03-06 19:15:34 -08:00
weather.hpp
feat: add distinct STORM weather type with wind-driven particles
2026-03-20 15:56:58 -07:00
wmo_renderer.hpp
fix: use expansion context for spline parsing; preload DBC caches at world entry
2026-03-27 16:58:39 -07:00
world_map.hpp
feat: show quest POI markers on the world map overlay
2026-03-20 15:00:29 -07:00