Kelsidavis-WoWee/include/rendering
Kelsi 6f2c8962e5 fix: use expansion context for spline parsing; preload DBC caches at world entry
Spline parsing: remove Classic format fallback from the WotLK parser. The
PacketParsers hierarchy already dispatches to expansion-specific parsers
(Classic/TBC/WotLK/Turtle), so the WotLK parseMovementBlock should only
attempt WotLK spline format. The Classic fallback could false-positive when
durationMod bytes resembled a valid point count, corrupting downstream parsing.

Preload DBC caches: call loadSpellNameCache() and 5 other lazy DBC caches
during handleLoginVerifyWorld() on initial world entry. This moves the ~170ms
Spell.csv load from the first SMSG_SPELL_GO handler to the loading screen,
eliminating the mid-gameplay stall.

WMO portal culling: move per-instance portalVisibleGroups vector and
portalVisibleGroupSet to reusable member variables, eliminating heap
allocations per WMO instance per frame.
2026-03-27 16:58:39 -07:00
..
amd_fsr3_runtime.hpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
camera.hpp Integrate AMD FSR2 backend and document SDK bootstrap 2026-03-08 19:56:52 -07:00
camera_controller.hpp fix: R key resets camera angles only; consume all SpellCastTargets bytes 2026-03-17 21:52:45 -07:00
celestial.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
character_renderer.hpp perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps 2026-03-27 16:47:30 -07:00
charge_effect.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.hpp Fix Windows frustum enum macro collision 2026-03-09 04:41:04 -07:00
lens_flare.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
lightning.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.hpp feat: show zone name on loading screen during world transitions 2026-03-20 18:12:23 -07:00
m2_model_classifier.hpp refactor(rendering): extract M2 classification into pure functions 2026-03-24 19:55:24 +03:00
m2_renderer.hpp perf: constexpr reciprocals, cache redundant lookups, consolidate texture maps 2026-03-27 16:47:30 -07:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp fix: evict oldest minimap tile textures when cache exceeds 128 entries 2026-03-17 13:38:18 -07:00
mount_dust.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp feat: desaturate quest markers for trivial (gray) quests 2026-03-10 22:26:56 -07:00
renderer.hpp fix: track render pass subpass mode to prevent ImGui secondary violation 2026-03-24 13:05:27 -07:00
scene.hpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.hpp refactor: add [[nodiscard]] to shader/asset load functions, suppress warnings 2026-03-27 15:17:19 -07:00
sky_system.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.hpp Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
terrain_manager.hpp fix: spline parse order (WotLK-first) fixes missing NPCs; bound WMO liquid loading 2026-03-27 16:51:13 -07:00
terrain_renderer.hpp fix: increase descriptor pool sizes to prevent Vulkan crash 2026-03-16 17:46:32 -07:00
video_player.hpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.hpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
vk_context.hpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
vk_frame_data.hpp refactor: consolidate QueryTimer struct to shared header 2026-03-11 11:42:01 -07:00
vk_pipeline.hpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
vk_render_target.hpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.hpp refactor: add [[nodiscard]] to shader/asset load functions, suppress warnings 2026-03-27 15:17:19 -07:00
vk_texture.hpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_utils.hpp refactor: consolidate duplicate environment variable utility functions 2026-03-11 11:36:06 -07:00
water_renderer.hpp Add water refraction toggle with per-frame scene history 2026-03-06 19:15:34 -08:00
weather.hpp feat: add distinct STORM weather type with wind-driven particles 2026-03-20 15:56:58 -07:00
wmo_renderer.hpp fix: use expansion context for spline parsing; preload DBC caches at world entry 2026-03-27 16:58:39 -07:00
world_map.hpp feat: show quest POI markers on the world map overlay 2026-03-20 15:00:29 -07:00