Kelsidavis-WoWee/include
Kelsi a96ea0758c Optimize WMO rendering and collision performance
- Add texture-sorted batch merging with glMultiDrawElements to reduce draw calls
- Pre-compute merged batches at load time instead of per-frame
- Add persistent floor height cache with disk save/load (cache/wmo_floor_cache.bin)
- Reduce collision focus radius and sweep steps for faster collision checks
- Add floor cache size to performance HUD
- Reduce WMO group distance culling to 80 units
2026-02-05 17:20:30 -08:00
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audio Play tavern music file on login screen 2026-02-05 15:44:42 -08:00
auth Store password hash instead of plaintext for login persistence 2026-02-05 15:09:16 -08:00
core Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
game Add 3D character model preview to character creation screen 2026-02-05 14:58:45 -08:00
network Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
pipeline Add WMO portal culling infrastructure and fix single-player character flow 2026-02-05 15:31:00 -08:00
platform Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
rendering Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
ui Add shadows toggle and F4 hotkey 2026-02-05 16:14:11 -08:00