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2 KiB
2 KiB
Project Status
Last updated: 2026-02-19
What This Repo Is
Wowee is a native C++ World of Warcraft client experiment focused on connecting to real emulator servers (online/multiplayer) with a custom renderer and asset pipeline.
Current Code State
Implemented (working in normal use):
- Auth flow: SRP6a auth + realm list + world connect with header encryption
- Rendering: terrain, WMO/M2 rendering, water, sky system, particles, minimap/world map, loading video playback
- Character system: creation (including nonbinary gender), selection, 3D preview with equipment, character screen
- Core gameplay: movement, targeting, combat, action bar, inventory/equipment, chat (tabs/channels, emotes, item links)
- Quests: quest markers (! and ?) on NPCs/minimap, quest log with detail queries/retry, objective tracking, accept/complete flow, turn-in
- Trainers: spell trainer UI, buy spells, known/available/unavailable states
- Vendors, loot, gossip dialogs (including buyback for most recently sold item)
- Spellbook with class tabs, drag-drop to action bar, spell icons
- Warden anti-cheat: full module execution via Unicorn Engine x86 emulation; module caching
- Audio: ambient, movement, combat, spell, and UI sound systems
- Bag UI: separate bag windows, open-bag indicator on bag bar, optional collapse-empty mode in aggregate bag view
- Multi-expansion: Classic/Vanilla, TBC, WotLK, and Turtle WoW (1.17) protocol and asset variants
In progress / known gaps:
- Transports (ships, zeppelins, elevators): partial support, timing and edge cases still buggy
- 3D positional audio: not implemented (mono/stereo only)
- Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects)
Where To Look
- Entry point:
src/main.cpp,src/core/application.cpp - Networking/auth:
src/auth/,src/network/,src/game/game_handler.cpp - Rendering:
src/rendering/ - Assets/extraction:
extract_assets.sh,tools/asset_extract/,src/pipeline/asset_manager.cpp