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https://github.com/Kelsidavis/WoWee.git
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Replace POSIX-specific socket and process APIs with portable abstractions so the project builds on both Windows and Linux. - Add include/network/net_platform.hpp: Winsock2/POSIX socket abstraction (socket types, non-blocking, error handling, WSAStartup lifecycle) - Add include/platform/process.hpp: CreateProcess/fork+exec abstraction for spawning ffplay subprocesses - Update network module (tcp_socket, world_socket) to use portable socket helpers instead of raw POSIX calls - Update audio module (music_manager, footstep_manager, activity_sound_manager) to use portable process helpers instead of fork/exec/kill/waitpid - Replace hardcoded /tmp/ paths with std::filesystem::temp_directory_path() - Link ws2_32 and SDL2main on Windows in CMakeLists.txt
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#pragma once
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#include "platform/process.hpp"
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#include <string>
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#include <vector>
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namespace wowee {
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namespace pipeline { class AssetManager; }
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namespace audio {
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class MusicManager {
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public:
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MusicManager();
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~MusicManager();
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bool initialize(pipeline::AssetManager* assets);
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void shutdown();
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void playMusic(const std::string& mpqPath, bool loop = true);
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void stopMusic(float fadeMs = 2000.0f);
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void crossfadeTo(const std::string& mpqPath, float fadeMs = 3000.0f);
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void update(float deltaTime);
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bool isPlaying() const { return playing; }
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bool isInitialized() const { return assetManager != nullptr; }
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const std::string& getCurrentTrack() const { return currentTrack; }
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private:
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void stopCurrentProcess();
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pipeline::AssetManager* assetManager = nullptr;
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std::string currentTrack;
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std::string tempFilePath;
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ProcessHandle playerPid = INVALID_PROCESS;
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bool playing = false;
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// Crossfade state
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bool crossfading = false;
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std::string pendingTrack;
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float fadeTimer = 0.0f;
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float fadeDuration = 0.0f;
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};
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} // namespace audio
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} // namespace wowee
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