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69th procedural texture: stack of parallel sinusoidal curves spaced verticalSpacing apart. A pixel falls on a dune line if its Y is within lineW/2 pixels of the nearest curve at y = N*spacing + amp*sin(2π*x/period). Distinct from --gen-texture-corrugated (uniform parallel lines) and --gen-texture-zebra (sin-shifted strip fills) — this is the discrete-curve variant for desert ground textures and shallow-water sand patterns. Useful for desert ground, shallow-water sand bottoms, beach close-ups, mirage scene-setters, sand-storm overlays, zone-specific weathering on stone surfaces. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||