Kelsidavis-WoWee/include
Kelsi aeccddddeb Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers
Anisotropic filtering now queries GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT once
and applies via a single applyAnisotropicFiltering() utility, replacing
hardcoded calls across all renderers. Fog (sky horizon color, 100-600
range) and Blinn-Phong specular highlights are added to WMO, M2, and
character shaders for visual parity with terrain. Shadow sampling
plumbing (sampler2DShadow with 3x3 PCF) is wired into all three shaders
gated by uShadowEnabled, ready for a future shadow map pass.
2026-02-04 15:05:46 -08:00
..
audio Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
auth Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
core Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
game Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation 2026-02-04 13:29:27 -08:00
network Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
pipeline Add M2 global sequence animation, smoke UV scroll, and fix WMO floor detection 2026-02-04 14:06:59 -08:00
platform Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
rendering Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
ui Add spellbook, fix WMO floor clipping, and polish UI/visuals 2026-02-04 11:31:08 -08:00