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The CLI grew from 6 to 19 commands across recent batches — catalogue them in FORMAT_SPEC so users can discover the headless workflow without grepping --help. Grouped by purpose: inspection, validation, authoring, packaging, discovery.
166 lines
8.9 KiB
Markdown
166 lines
8.9 KiB
Markdown
# Wowee Open Format Specification v1.2
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Novel file formats for custom WoW zone content. No Blizzard IP.
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## WOT — Wowee Open Terrain (JSON metadata)
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- Extension: `.wot`
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- Contains: tile coords, texture list, per-chunk layers/holes, water data,
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doodad placements (M2 objects), WMO placements (buildings)
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- Key: `"format": "wot-1.0"`
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- Placement fields: `doodadNames[]`, `doodads[]` (nameId, uniqueId, pos, rot, scale, flags)
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- WMO fields: `wmoNames[]`, `wmos[]` (nameId, uniqueId, pos, rot, flags, doodadSet)
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## WHM — Wowee HeightMap (binary)
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- Extension: `.whm`
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- Magic: `WHM1` (0x314D4857)
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- Layout: magic(4) + chunkCount(4=256) + vertsPerChunk(4=145) + per-chunk data × 256
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- Per-chunk: baseHeight(4 float) + heights[145](580 = 145 floats) + alphaSize(4) + alphaData(alphaSize bytes)
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- Alpha data: raw alpha blend maps for texture layers (same format as ADT MCAL)
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- Backward compatible: older WHM files without alpha data still load (alphaSize=0)
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## WOM — Wowee Open Model (binary)
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- Extension: `.wom`
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- Magic: `WOM1` (0x314D4F57) static, `WOM2` (0x324D4F57) animated, `WOM3` (0x334D4F57) multi-batch
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- Layout: magic(4) + vertCount(4) + indexCount(4) + texCount(4) + boundRadius(4) + boundMin(12) + boundMax(12) + nameLen(2) + name + vertices + indices(uint32 each) + [pathLen(2) + path] × texCount
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- WOM1 Vertex: position(vec3=12) + normal(vec3=12) + texCoord(vec2=8) = 32 bytes
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- WOM2/WOM3 Vertex: + boneWeights(4) + boneIndices(4) = 40 bytes
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- WOM2/WOM3 trailing block: boneCount(4) + [keyBoneId(4) + parentBone(2) + pivot(12) + flags(4)] × bones
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+ animCount(4) + [id(4) + duration(4) + speed(4) + per-bone-keyframe-block] × anims
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- Keyframe: timeMs(4) + translation(12) + rotation(16) + scale(12) = 44 bytes
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- WOM3 Batches (after WOM2 trailing block): batchCount(4) + [indexStart(4) + indexCount(4) + textureIndex(4) + blendMode(2) + flags(2)] × N
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- WOM3 blendMode: 0=opaque, 1=alpha-test, 2=alpha, 3=add, 4=mod, 5=mod2x, 6=blendAdd, 7=screen
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- WOM3 flags: bit 0 = unlit, bit 1 = two-sided, bit 2 = no z-write
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- Backward compatible: WOM1 files load without bone/animation data; WOM3 falls back to single-batch when batches block missing
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## WOB — Wowee Open Building (binary)
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- Extension: `.wob`
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- Magic: `WOB1` (0x31424F57)
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- Layout: magic(4) + groupCount(4) + portalCount(4) + doodadCount(4) + boundRadius(4) + nameLen(2) + name + groups + portals + doodads
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- Group: nameLen(2) + name + vertexCount(4) + indexCount(4) + texCount(4) + outdoor(1) + boundMin(12) + boundMax(12)
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+ vertices(pos+normal+uv+color = 48 bytes) + indices(uint32) + texPaths(prefixed) + materialCount(4) + materials
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- Material: pathLen(2) + texturePath + flags(4) + shader(4) + blendMode(4)
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- Doodad: pathLen(2) + modelPath + position(12) + rotation(12 euler degrees) + scale(4)
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- Portal: groupA(4) + groupB(4) + vertexCount(4) + vertices(12 bytes each)
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- toWMOModel restoration:
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- Materials are deduplicated across all groups by (texture, blend, flags)
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- Texture paths .png → .blp (renderer's PNG override is keyed on .blp)
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- Outdoor flag → WMO group flag bit 0x08
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- Portal vertices reconstruct MOPR refs for groupA / groupB
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- Doodad euler degrees → glm::quat using glm::eulerAngles convention
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- Default `Set_$DefaultGlobal` doodadSet emitted when doodads present
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## WCP — Wowee Content Pack (archive)
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- Extension: `.wcp`
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- Magic: `WCP1` (0x31504357)
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- Layout: magic(4) + fileCount(4) + infoJsonSize(4) + infoJSON + [pathLen(2) + path + dataSize(4) + data] × N
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- Info JSON includes categorized file list (terrain/model/building/texture/data)
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## zone.json — Map Definition
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- Replaces WDT
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- Fields: `mapName`, `displayName`, `mapId`, `biome`, `baseHeight`
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- `hasCreatures`, `description`, `tiles` array, `files` map
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- `doodadNames[]`, `doodads[]`, `wmoNames[]`, `wmos[]` for placed objects
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- `editorVersion` for compatibility tracking
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## JSON DBC — Data Table Replacement
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- Replaces binary DBC files
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- Format: `{"format": "wowee-dbc-json-1.0", "records": [...], "fieldCount": N}`
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- Records are arrays of mixed types: integers, floats, strings
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- Client loads via DBCFile::loadJSON() when found in custom_zones/ or output/
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## PNG Textures — Texture Replacement
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- Replaces BLP texture files
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- Standard PNG format, loaded by client's texture override system
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- Editor auto-converts BLP→PNG on export via stb_image_write
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## WOC — Wowee Open Collision (binary)
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- Extension: `.woc`
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- Magic: `WOC1` (0x31434F57)
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- Layout: magic(4) + triCount(4) + tileX(4) + tileY(4) + boundsMin(12) + boundsMax(12) + triangles
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- Triangle: v0(12) + v1(12) + v2(12) + flags(1) = 37 bytes
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- Flags: 0x01=walkable, 0x02=water, 0x04=steep, 0x08=indoor
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- Generated from terrain heightmap with slope classification (50 deg threshold)
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- Respects terrain holes (skips triangles in hole regions)
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- WoweeCollisionBuilder::addMesh appends placed WMO group geometry
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(transformed into world space, slope-classified) so collision covers
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buildings as well as terrain.
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## Terrain Stamps (.json)
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- Portable terrain feature snapshots (mountains, craters, etc.)
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- Format: `{"format": "wowee-stamp-1.0", "vertices": [[dx, dy, height], ...]}`
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- Can be saved/loaded across zones and sessions
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## Open Format Scoring (0-7)
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1. WOT terrain metadata present
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2. WHM heightmap with valid magic
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3. zone.json map definition
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4. PNG textures present
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5. WOM models with valid magic
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6. WOB buildings with valid magic
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7. WOC collision mesh with valid magic
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## SQL Server Export
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- AzerothCore-flavored INSERT statements for: `creature_template`, `creature`,
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`creature_addon`, `waypoint_data`, `quest_template`, `creature_queststarter`,
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`creature_questender`.
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- Coordinates: editor render coords are converted to WoW canonical via
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`core::coords::renderToCanonical` (X/Y swap) before write.
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- Orientation: editor degrees from +renderX (west) → WoW radians from +X (north).
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Conversion: `wowYaw = π/2 - editorYaw` then normalised to [0, 2π).
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- Quest objectives: KillCreature targets fill RequiredNpcOrGo[1..4]; CollectItem
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targets fill RequiredItemId[1..6]. Target ID parsed from objective.targetName.
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- Quest givers/turn-in NPCs: written as `creature_queststarter` /
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`creature_questender` rows linking npc.id ↔ quest.id.
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## Format Quick Reference
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| Format | Replaces | Magic | Extension | Purpose |
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|-----------|----------|--------------------|---------------|-------------------------------------|
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| WOT | (part of ADT) | `wot-1.0` JSON | `.wot` | Terrain metadata + placements |
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| WHM | ADT MCNK heights/alpha | `WHM1` (0x314D4857) | `.whm` | Heightmap + alpha layers |
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| WOM1/2/3 | M2/skin | `WOM1/2/3` (0x31/32/33 4D4F57) | `.wom` | Static / animated / multi-batch model |
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| WOB | WMO + group files | `WOB1` (0x31424F57) | `.wob` | Building (groups + portals + doodads) |
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| WOC | (none, novel) | `WOC1` (0x31434F57) | `.woc` | Walkability collision mesh |
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| WCP | MPQ archive | `WCP1` (0x31504357) | `.wcp` | Whole-zone bundle |
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| zone.json | WDT | `"format":"wowee-zone-1.0"` | `zone.json` | Map definition + audio/flags |
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| JSON DBC | DBC | `"format":"wowee-dbc-json-1.0"` | `*.json` | Data tables |
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| PNG | BLP | PNG signature | `.png` | Textures (loaded via override sys) |
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## All formats are novel, portable, and open for redistribution.
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## No Blizzard intellectual property is used in any format definition.
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## Headless CLI Surface
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The `wowee_editor` binary provides a complete non-GUI workflow over these formats:
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### Inspection
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- `--info <wom-base>` — WOM metadata (vertices/bones/animations/batches)
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- `--info-wob <wob-base>` — WOB groups/portals/doodads
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- `--info-woc <woc-path>` — WOC triangles/walkability counts
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- `--info-wot <wot-base>` — WOT/WHM tile coord, chunks, height range
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- `--info-wcp <wcp-path>` — WCP archive metadata (per-category counts)
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- `--list-wcp <wcp-path>` — every file in a WCP, sorted by path
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- `--info-creatures <p>` — creatures.json summary
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- `--info-objects <p>` — objects.json summary
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- `--info-quests <p>` — quests.json summary + chain validation
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### Validation
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- `--validate <zoneDir>` — open-format completeness score (0/7) with per-format counts
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- `--zone-summary <zoneDir>` — one-shot validate + creature/object/quest counts
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- `--diff-wcp <a> <b>` — file-by-file WCP comparison (added/removed/changed)
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### Authoring
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- `--scaffold-zone <name> [tx ty]` — create a blank zone in custom_zones/<slug>/
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- `--build-woc <wot-base>` — generate WOC collision mesh from WHM/WOT
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- `--regen-collision <zoneDir>` — rebuild every WOC under a zone dir
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- `--export-png <wot-base>` — render heightmap/normal/zone-map PNG previews
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- `--convert-m2 <path>` — M2 → WOM
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- `--convert-wmo <path>` — WMO → WOB
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### Packaging
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- `--pack-wcp <zone> [dst]` — pack a zone into a WCP archive
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- `--unpack-wcp <wcp> [dst]` — extract a WCP archive
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### Discovery
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- `--list-zones` — list custom_zones/ + output/ contents
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- `--version` — version info
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