Kelsidavis-WoWee/src/game/zone_manager.cpp

116 lines
3.5 KiB
C++

#include "game/zone_manager.hpp"
#include "core/logger.hpp"
#include <cstdlib>
#include <ctime>
namespace wowee {
namespace game {
void ZoneManager::initialize() {
// Elwynn Forest (zone 12)
ZoneInfo elwynn;
elwynn.id = 12;
elwynn.name = "Elwynn Forest";
elwynn.musicPaths = {
"Sound\\Music\\ZoneMusic\\Forest\\DayForest01.mp3",
"Sound\\Music\\ZoneMusic\\Forest\\DayForest02.mp3",
"Sound\\Music\\ZoneMusic\\Forest\\DayForest03.mp3",
};
zones[12] = elwynn;
// Stormwind City (zone 1519)
ZoneInfo stormwind;
stormwind.id = 1519;
stormwind.name = "Stormwind City";
stormwind.musicPaths = {
"Sound\\Music\\CityMusic\\Stormwind\\stormwind04-zone.mp3",
"Sound\\Music\\CityMusic\\Stormwind\\stormwind05-zone.mp3",
"Sound\\Music\\CityMusic\\Stormwind\\stormwind06-zone.mp3",
"Sound\\Music\\CityMusic\\Stormwind\\stormwind07-zone.mp3",
"Sound\\Music\\CityMusic\\Stormwind\\stormwind08-zone.mp3",
"Sound\\Music\\CityMusic\\Stormwind\\stormwind09-zone.mp3",
"Sound\\Music\\CityMusic\\Stormwind\\stormwind10-zone.mp3",
};
zones[1519] = stormwind;
// Dun Morogh (zone 1) - neighboring zone
ZoneInfo dunmorogh;
dunmorogh.id = 1;
dunmorogh.name = "Dun Morogh";
dunmorogh.musicPaths = {
"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain01.mp3",
"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain02.mp3",
"Sound\\Music\\ZoneMusic\\Mountain\\DayMountain03.mp3",
};
zones[1] = dunmorogh;
// Westfall (zone 40)
ZoneInfo westfall;
westfall.id = 40;
westfall.name = "Westfall";
westfall.musicPaths = {
"Sound\\Music\\ZoneMusic\\Plains\\DayPlains01.mp3",
"Sound\\Music\\ZoneMusic\\Plains\\DayPlains02.mp3",
"Sound\\Music\\ZoneMusic\\Plains\\DayPlains03.mp3",
};
zones[40] = westfall;
// Tile-to-zone mappings for Azeroth (Eastern Kingdoms)
// Elwynn Forest tiles
for (int tx = 31; tx <= 34; tx++) {
for (int ty = 48; ty <= 51; ty++) {
tileToZone[tx * 100 + ty] = 12; // Elwynn
}
}
// Stormwind City tiles (northern part of Elwynn area)
tileToZone[31 * 100 + 47] = 1519;
tileToZone[32 * 100 + 47] = 1519;
tileToZone[33 * 100 + 47] = 1519;
// Westfall tiles (west of Elwynn)
for (int ty = 48; ty <= 51; ty++) {
tileToZone[35 * 100 + ty] = 40;
tileToZone[36 * 100 + ty] = 40;
}
// Dun Morogh tiles (south/east of Elwynn)
for (int tx = 31; tx <= 34; tx++) {
tileToZone[tx * 100 + 52] = 1;
tileToZone[tx * 100 + 53] = 1;
}
std::srand(static_cast<unsigned>(std::time(nullptr)));
LOG_INFO("Zone manager initialized: ", zones.size(), " zones, ", tileToZone.size(), " tile mappings");
}
uint32_t ZoneManager::getZoneId(int tileX, int tileY) const {
int key = tileX * 100 + tileY;
auto it = tileToZone.find(key);
if (it != tileToZone.end()) {
return it->second;
}
return 0; // Unknown zone
}
const ZoneInfo* ZoneManager::getZoneInfo(uint32_t zoneId) const {
auto it = zones.find(zoneId);
if (it != zones.end()) {
return &it->second;
}
return nullptr;
}
std::string ZoneManager::getRandomMusic(uint32_t zoneId) const {
auto it = zones.find(zoneId);
if (it == zones.end() || it->second.musicPaths.empty()) {
return "";
}
const auto& paths = it->second.musicPaths;
return paths[std::rand() % paths.size()];
}
} // namespace game
} // namespace wowee