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AzerothCore's ReadMovementInfo always reads fallTime regardless of flags. Also write all four jump fields together when FALLING (remove nested FALLINGFAR check), and use real millisecond timestamps via steady_clock. |
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|---|---|---|
| .. | ||
| character.cpp | ||
| entity.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| npc_manager.cpp | ||
| opcodes.cpp | ||
| player.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||