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Novel open replacement for Blizzard's BattlemasterList.dbc +
PvpDifficulty.dbc + the AzerothCore-style
battleground_template SQL tables. The 33rd open format
added to the editor.
Defines per-BG gameplay rules: player count brackets,
score-to-win, time limit, objective type (annihilation /
capture flag / control nodes / king of hill / resource race
/ carry object), per-team start positions, respawn timer,
and the WTKN currency token awarded on win.
Cross-references with previously-added formats:
WBGD.entry.mapId -> WMS.map.mapId
(where mapType=Battleground)
WBGD.entry.markTokenId -> WTKN.entry.tokenId
(Mark of Honor for that BG)
The classic preset's markTokenId fields (102/103/104)
deliberately match WTKN.makePvp's "Mark of Honor: Warsong
Gulch / Arathi Basin / Alterac Valley" token ids — so the
demo content stack already wires together: WBGD.scoreToWin
reached → grant WTKN mark → which a vendor in WTRN can
charge in via item.extendedCost.
Format:
• magic "WBGD", version 1, little-endian
• per BG: battlegroundId / mapId / name / description /
objectiveKind / min+maxPlayersPerSide /
minLevel..maxLevel / scoreToWin / timeLimitSeconds /
bracketSize / allianceStart vec3 + facing /
hordeStart vec3 + facing / respawnTimeSeconds /
markTokenId
Enums:
• ObjectiveKind (6): Annihilation / CaptureFlag /
ControlNodes / KingOfHill /
ResourceRace / CarryObject
API: WoweeBattlegroundLoader::save / load / exists /
findById.
Three preset emitters showcase typical BG shapes:
• makeStarter — 1 king-of-hill BG (10v10, 3-cap to win)
• makeClassic — 3 classic BGs with authentic player
counts, level brackets, scoring, and
WTKN cross-refs (Warsong Gulch CTF /
Arathi Basin nodes / Alterac Valley
resource race)
• makeArena — 3 arena formats (Nagrand 2v2 / Blade's
Edge 3v3 / Lordaeron 5v5) — annihilation
objective + no respawn + 25 min cap
CLI added (5 flags, 628 documented total now):
--gen-bg / --gen-bg-classic / --gen-bg-arena
--info-wbgd / --validate-wbgd
Validator catches: bgId=0 + duplicates, empty name, unknown
objectiveKind, player count=0, min>max counts/levels,
scoreToWin=0 (no win condition), non-annihilation BG with
respawnTimeSeconds=0 (losing side cannot recover).
204 lines
5.2 KiB
C++
204 lines
5.2 KiB
C++
#include "cli_dispatch.hpp"
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#include "cli_gen_audio.hpp"
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#include "cli_zone_packs.hpp"
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#include "cli_audits.hpp"
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#include "cli_readmes.hpp"
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#include "cli_zone_inventory.hpp"
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#include "cli_project_inventory.hpp"
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#include "cli_gen_texture.hpp"
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#include "cli_gen_mesh.hpp"
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#include "cli_mesh_io.hpp"
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#include "cli_mesh_edit.hpp"
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#include "cli_wom_info.hpp"
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#include "cli_format_validate.hpp"
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#include "cli_convert.hpp"
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#include "cli_format_info.hpp"
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#include "cli_pack.hpp"
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#include "cli_content_info.hpp"
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#include "cli_zone_info.hpp"
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#include "cli_data_tree.hpp"
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#include "cli_diff.hpp"
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#include "cli_spawn_audit.hpp"
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#include "cli_items.hpp"
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#include "cli_extract_info.hpp"
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#include "cli_export.hpp"
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#include "cli_bake.hpp"
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#include "cli_migrate.hpp"
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#include "cli_validate_interop.hpp"
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#include "cli_glb_inspect.hpp"
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#include "cli_wom_io.hpp"
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#include "cli_world_io.hpp"
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#include "cli_info_tree.hpp"
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#include "cli_info_bytes.hpp"
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#include "cli_info_extents.hpp"
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#include "cli_info_water.hpp"
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#include "cli_info_density.hpp"
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_creatures_catalog.hpp"
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#include "cli_quests_catalog.hpp"
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#include "cli_objects_catalog.hpp"
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#include "cli_factions_catalog.hpp"
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#include "cli_locks_catalog.hpp"
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#include "cli_skills_catalog.hpp"
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#include "cli_spells_catalog.hpp"
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#include "cli_achievements_catalog.hpp"
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#include "cli_trainers_catalog.hpp"
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#include "cli_gossip_catalog.hpp"
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#include "cli_taxi_catalog.hpp"
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#include "cli_talents_catalog.hpp"
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#include "cli_maps_catalog.hpp"
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#include "cli_chars_catalog.hpp"
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#include "cli_tokens_catalog.hpp"
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#include "cli_triggers_catalog.hpp"
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#include "cli_titles_catalog.hpp"
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#include "cli_events_catalog.hpp"
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#include "cli_mounts_catalog.hpp"
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#include "cli_battlegrounds_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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#include "cli_remove.hpp"
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#include "cli_add.hpp"
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#include "cli_random.hpp"
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#include "cli_items_export.hpp"
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#include "cli_items_mutate.hpp"
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#include "cli_zone_create.hpp"
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#include "cli_tiles.hpp"
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#include "cli_zone_mgmt.hpp"
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#include "cli_strip.hpp"
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#include "cli_repair.hpp"
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#include "cli_makefile.hpp"
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#include "cli_zone_list.hpp"
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#include "cli_tilemap.hpp"
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#include "cli_deps.hpp"
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#include "cli_for_each.hpp"
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#include "cli_check.hpp"
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#include "cli_introspect.hpp"
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#include "cli_texture_helpers.hpp"
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#include "cli_mesh_info.hpp"
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#include "cli_zone_data.hpp"
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#include "cli_project_actions.hpp"
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#include "cli_zone_export.hpp"
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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// Each handler family takes (int& i, int argc, char** argv,
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// int& outRc) and returns true if it claimed the flag. The
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// table is walked in order until one returns true. Order
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// rarely matters — flags are exact-string-matched, so two
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// families can't both claim the same flag — but families with
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// shorter/cheaper checks still come first by convention.
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using DispatchFn = bool (*)(int&, int, char**, int&);
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constexpr DispatchFn kDispatchTable[] = {
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handleGenAudio,
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handleZonePacks,
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handleAudits,
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handleReadmes,
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handleZoneInventory,
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handleProjectInventory,
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handleGenTexture,
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handleGenMesh,
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handleMeshIO,
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handleMeshEdit,
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handleWomInfo,
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handleFormatValidate,
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handleConvert,
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handleFormatInfo,
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handlePack,
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handleContentInfo,
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handleZoneInfo,
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handleDataTree,
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handleDiff,
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handleSpawnAudit,
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handleItems,
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handleExtractInfo,
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handleExport,
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handleBake,
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handleMigrate,
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handleValidateInterop,
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handleGlbInspect,
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handleWomIo,
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handleWorldIo,
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handleInfoTree,
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handleInfoBytes,
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handleInfoExtents,
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handleInfoWater,
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handleInfoDensity,
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleCreaturesCatalog,
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handleQuestsCatalog,
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handleObjectsCatalog,
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handleFactionsCatalog,
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handleLocksCatalog,
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handleSkillsCatalog,
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handleSpellsCatalog,
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handleAchievementsCatalog,
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handleTrainersCatalog,
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handleGossipCatalog,
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handleTaxiCatalog,
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handleTalentsCatalog,
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handleMapsCatalog,
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handleCharsCatalog,
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handleTokensCatalog,
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handleTriggersCatalog,
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handleTitlesCatalog,
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handleEventsCatalog,
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handleMountsCatalog,
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handleBattlegroundsCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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handleRemove,
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handleAdd,
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handleRandom,
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handleItemsExport,
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handleItemsMutate,
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handleZoneCreate,
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handleTiles,
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handleZoneMgmt,
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handleStrip,
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handleRepair,
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handleMakefile,
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handleZoneList,
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handleTilemap,
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handleDeps,
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handleForEach,
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handleCheck,
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handleIntrospect,
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handleTextureHelpers,
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handleMeshInfo,
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handleZoneData,
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handleProjectActions,
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handleZoneExport,
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};
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} // namespace
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bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
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for (DispatchFn fn : kDispatchTable) {
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if (fn(i, argc, argv, outRc)) return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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