Kelsidavis-WoWee/tools/editor/cli_wom_io.cpp
Kelsi b59c310742 refactor(editor): extract WOM <-> OBJ/GLB/STL into cli_wom_io.cpp
Moves the four WOM interchange-format handlers (--export-obj,
--export-glb, --export-stl, --import-stl) out of main.cpp into
a new cli_wom_io.{hpp,cpp} module. WOM is our open M2
replacement; these are the bridge that lets it round-trip
through every external 3D tool — Blender, Three.js, slicers,
CAD packages — so the open format is actually useful.

main.cpp shrinks by 467 lines (9,464 to 8,997). The five WOB
and WHM exporters (--export-wob-glb, --export-whm-glb, etc.)
remain inline for a follow-up extraction.
2026-05-09 06:55:00 -07:00

524 lines
22 KiB
C++

#include "cli_wom_io.hpp"
#include "pipeline/wowee_model.hpp"
#include <glm/glm.hpp>
#include <nlohmann/json.hpp>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <sstream>
#include <string>
#include <unordered_map>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
int handleExportObj(int& i, int argc, char** argv) {
// Convert WOM (our open M2 replacement) to Wavefront OBJ — a
// universally supported text format that opens directly in
// Blender, MeshLab, ZBrush, Maya, and basically every other 3D
// tool ever made. Makes the open-format ecosystem actually
// useful for content authors who don't want to write a custom
// WOM importer for their DCC of choice.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr, "WOM not found: %s.wom\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".obj";
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr, "WOM has no geometry to export: %s.wom\n", base.c_str());
return 1;
}
std::ofstream obj(outPath);
if (!obj) {
std::fprintf(stderr, "Failed to open output file: %s\n", outPath.c_str());
return 1;
}
// Header — preserves provenance so a designer reopening the OBJ
// weeks later knows where it came from. The MTL line is a
// courtesy: we don't currently emit a .mtl, but downstream
// tools won't error without one either.
obj << "# Wavefront OBJ generated by wowee_editor --export-obj\n";
obj << "# Source: " << base << ".wom (v" << wom.version << ")\n";
obj << "# Verts: " << wom.vertices.size()
<< " Tris: " << wom.indices.size() / 3
<< " Textures: " << wom.texturePaths.size() << "\n\n";
obj << "o " << (wom.name.empty() ? "WoweeModel" : wom.name) << "\n";
// Positions (v), texcoords (vt), normals (vn) — OBJ flips V so
// that the same UVs that look right in our Vulkan renderer
// also look right in Blender's bottom-left UV convention.
for (const auto& v : wom.vertices) {
obj << "v " << v.position.x << " " << v.position.y
<< " " << v.position.z << "\n";
}
for (const auto& v : wom.vertices) {
obj << "vt " << v.texCoord.x << " " << (1.0f - v.texCoord.y) << "\n";
}
for (const auto& v : wom.vertices) {
obj << "vn " << v.normal.x << " " << v.normal.y
<< " " << v.normal.z << "\n";
}
// Faces — split per-batch so each material/texture range becomes
// its own group. Falls back to a single group when the WOM
// wasn't authored with batches (WOM1/WOM2). OBJ indices are
// 1-based, hence the +1.
auto emitFaces = [&](const char* groupName,
uint32_t start, uint32_t count) {
obj << "g " << groupName << "\n";
for (uint32_t k = 0; k < count; k += 3) {
uint32_t i0 = wom.indices[start + k] + 1;
uint32_t i1 = wom.indices[start + k + 1] + 1;
uint32_t i2 = wom.indices[start + k + 2] + 1;
obj << "f "
<< i0 << "/" << i0 << "/" << i0 << " "
<< i1 << "/" << i1 << "/" << i1 << " "
<< i2 << "/" << i2 << "/" << i2 << "\n";
}
};
if (wom.batches.empty()) {
emitFaces("mesh", 0,
static_cast<uint32_t>(wom.indices.size()));
} else {
for (size_t b = 0; b < wom.batches.size(); ++b) {
const auto& batch = wom.batches[b];
std::string groupName = "batch_" + std::to_string(b);
if (batch.textureIndex < wom.texturePaths.size()) {
// Strip directory + extension for a readable group
// name; full path is preserved in the file header
// comment so nothing is lost.
std::string tex = wom.texturePaths[batch.textureIndex];
auto slash = tex.find_last_of("/\\");
if (slash != std::string::npos) tex = tex.substr(slash + 1);
auto dot = tex.find_last_of('.');
if (dot != std::string::npos) tex = tex.substr(0, dot);
if (!tex.empty()) groupName += "_" + tex;
}
emitFaces(groupName.c_str(), batch.indexStart, batch.indexCount);
}
}
obj.close();
std::printf("Exported %s.wom -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %zu verts, %zu tris, %zu groups\n",
wom.vertices.size(), wom.indices.size() / 3,
wom.batches.empty() ? size_t(1) : wom.batches.size());
return 0;
}
int handleExportGlb(int& i, int argc, char** argv) {
// glTF 2.0 binary (.glb) export — modern industry standard
// that, unlike OBJ, supports skinning + animations + PBR
// materials natively. v1 here writes positions/normals/UVs/
// indices as a single mesh (or one primitive per WOM3 batch);
// bones/anims are deliberately not yet emitted because glTF's
// joint matrix layout differs from WOM's bone tree and needs
// a careful re-mapping pass.
//
// Why this matters: glTF is what Sketchfab, Three.js, Babylon.js,
// and Unity/Unreal-via-import all consume. Shipping WOM through
// .glb makes our open binary format viewable in any modern
// browser-based 3D viewer with zero conversion friction.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') {
outPath = argv[++i];
}
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr, "WOM not found: %s.wom\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".glb";
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr, "WOM has no geometry: %s.wom\n", base.c_str());
return 1;
}
// BIN chunk layout — sections ordered so each accessor's
// byteOffset is naturally aligned for its component type:
// positions (vec3 float) : 12 bytes/vert, offset 0
// normals (vec3 float) : 12 bytes/vert
// uvs (vec2 float) : 8 bytes/vert
// indices (uint32) : 4 bytes each
// After 32 bytes per vertex, indices start at a 4-byte aligned
// offset for free.
const uint32_t vCount = static_cast<uint32_t>(wom.vertices.size());
const uint32_t iCount = static_cast<uint32_t>(wom.indices.size());
const uint32_t posOff = 0;
const uint32_t nrmOff = posOff + vCount * 12;
const uint32_t uvOff = nrmOff + vCount * 12;
const uint32_t idxOff = uvOff + vCount * 8;
const uint32_t binSize = idxOff + iCount * 4;
std::vector<uint8_t> bin(binSize);
// Pack positions
for (uint32_t v = 0; v < vCount; ++v) {
const auto& vert = wom.vertices[v];
std::memcpy(&bin[posOff + v * 12 + 0], &vert.position.x, 4);
std::memcpy(&bin[posOff + v * 12 + 4], &vert.position.y, 4);
std::memcpy(&bin[posOff + v * 12 + 8], &vert.position.z, 4);
std::memcpy(&bin[nrmOff + v * 12 + 0], &vert.normal.x, 4);
std::memcpy(&bin[nrmOff + v * 12 + 4], &vert.normal.y, 4);
std::memcpy(&bin[nrmOff + v * 12 + 8], &vert.normal.z, 4);
std::memcpy(&bin[uvOff + v * 8 + 0], &vert.texCoord.x, 4);
std::memcpy(&bin[uvOff + v * 8 + 4], &vert.texCoord.y, 4);
}
std::memcpy(&bin[idxOff], wom.indices.data(), iCount * 4);
// Compute bounds for the position accessor's min/max — glTF
// viewers rely on these for camera framing and culling.
glm::vec3 bMin{1e30f}, bMax{-1e30f};
for (const auto& v : wom.vertices) {
bMin = glm::min(bMin, v.position);
bMax = glm::max(bMax, v.position);
}
// Build the JSON structure. nlohmann::json keeps insertion
// order in dump(), but glTF readers are key-based so order
// doesn't matter functionally.
nlohmann::json gj;
gj["asset"] = {{"version", "2.0"},
{"generator", "wowee_editor --export-glb"}};
gj["scene"] = 0;
gj["scenes"] = nlohmann::json::array({nlohmann::json{{"nodes", {0}}}});
gj["nodes"] = nlohmann::json::array({nlohmann::json{
{"name", wom.name.empty() ? "WoweeModel" : wom.name},
{"mesh", 0}
}});
gj["buffers"] = nlohmann::json::array({nlohmann::json{
{"byteLength", binSize}
}});
// BufferViews: one per attribute + one per index range.
// Per WOM3 batch we slice the index bufferView with separate
// accessors so each batch becomes its own primitive.
nlohmann::json bufferViews = nlohmann::json::array();
// 0: positions, 1: normals, 2: uvs, 3: indices (whole range)
bufferViews.push_back({{"buffer", 0}, {"byteOffset", posOff},
{"byteLength", vCount * 12},
{"target", 34962}}); // ARRAY_BUFFER
bufferViews.push_back({{"buffer", 0}, {"byteOffset", nrmOff},
{"byteLength", vCount * 12},
{"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", uvOff},
{"byteLength", vCount * 8},
{"target", 34962}});
bufferViews.push_back({{"buffer", 0}, {"byteOffset", idxOff},
{"byteLength", iCount * 4},
{"target", 34963}}); // ELEMENT_ARRAY_BUFFER
gj["bufferViews"] = bufferViews;
// Accessors: 0=position, 1=normal, 2=uv, 3..N=indices (one
// per primitive, sliced from bufferView 3).
nlohmann::json accessors = nlohmann::json::array();
accessors.push_back({
{"bufferView", 0}, {"componentType", 5126}, // FLOAT
{"count", vCount}, {"type", "VEC3"},
{"min", {bMin.x, bMin.y, bMin.z}},
{"max", {bMax.x, bMax.y, bMax.z}}
});
accessors.push_back({
{"bufferView", 1}, {"componentType", 5126},
{"count", vCount}, {"type", "VEC3"}
});
accessors.push_back({
{"bufferView", 2}, {"componentType", 5126},
{"count", vCount}, {"type", "VEC2"}
});
// Build primitives — one per WOM3 batch, or one over the
// whole index range if no batches.
nlohmann::json primitives = nlohmann::json::array();
auto addPrimitive = [&](uint32_t idxStart, uint32_t idxCount) {
uint32_t accessorIdx = static_cast<uint32_t>(accessors.size());
accessors.push_back({
{"bufferView", 3},
{"byteOffset", idxStart * 4},
{"componentType", 5125}, // UNSIGNED_INT
{"count", idxCount},
{"type", "SCALAR"}
});
primitives.push_back({
{"attributes", {{"POSITION", 0}, {"NORMAL", 1}, {"TEXCOORD_0", 2}}},
{"indices", accessorIdx},
{"mode", 4} // TRIANGLES
});
};
if (wom.batches.empty()) {
addPrimitive(0, iCount);
} else {
for (const auto& b : wom.batches) {
addPrimitive(b.indexStart, b.indexCount);
}
}
gj["accessors"] = accessors;
gj["meshes"] = nlohmann::json::array({nlohmann::json{
{"primitives", primitives}
}});
// Serialize JSON to bytes; pad to 4-byte boundary with spaces
// (glTF spec requires JSON chunk padded with 0x20).
std::string jsonStr = gj.dump();
while (jsonStr.size() % 4 != 0) jsonStr += ' ';
// BIN chunk pads to 4-byte boundary with zeros (already
// satisfied since binSize = idxOff + iCount*4 and idxOff is
// 4-byte aligned).
uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
uint32_t binLen = binSize;
uint32_t totalLen = 12 + 8 + jsonLen + 8 + binLen;
std::ofstream out(outPath, std::ios::binary);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
// Header: magic, version, total length (all little-endian uint32)
uint32_t magic = 0x46546C67; // 'glTF'
uint32_t version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&totalLen), 4);
// JSON chunk header + payload
uint32_t jsonChunkType = 0x4E4F534A; // 'JSON'
out.write(reinterpret_cast<const char*>(&jsonLen), 4);
out.write(reinterpret_cast<const char*>(&jsonChunkType), 4);
out.write(jsonStr.data(), jsonLen);
// BIN chunk header + payload
uint32_t binChunkType = 0x004E4942; // 'BIN\0'
out.write(reinterpret_cast<const char*>(&binLen), 4);
out.write(reinterpret_cast<const char*>(&binChunkType), 4);
out.write(reinterpret_cast<const char*>(bin.data()), binLen);
out.close();
std::printf("Exported %s.wom -> %s\n", base.c_str(), outPath.c_str());
std::printf(" %u verts, %u tris, %zu primitive(s), %u-byte binary chunk\n",
vCount, iCount / 3, primitives.size(), binLen);
return 0;
}
int handleExportStl(int& i, int argc, char** argv) {
// ASCII STL export — single most universal 3D-printer format.
// Cura, PrusaSlicer, Bambu Studio, Slic3r, OctoPrint, MakerBot
// — every slicer made in the last 25 years opens STL natively.
// Lets WOM models drive physical prints with no conversion
// friction beyond this one command.
std::string base = argv[++i];
std::string outPath;
if (i + 1 < argc && argv[i + 1][0] != '-') outPath = argv[++i];
if (base.size() >= 4 && base.substr(base.size() - 4) == ".wom")
base = base.substr(0, base.size() - 4);
if (!wowee::pipeline::WoweeModelLoader::exists(base)) {
std::fprintf(stderr, "WOM not found: %s.wom\n", base.c_str());
return 1;
}
if (outPath.empty()) outPath = base + ".stl";
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
if (!wom.isValid()) {
std::fprintf(stderr, "WOM has no geometry: %s.wom\n", base.c_str());
return 1;
}
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr, "Failed to open output: %s\n", outPath.c_str());
return 1;
}
// STL solid name must be alphanumeric + underscores per loose
// convention; sanitize whatever the WOM name contains. Empty
// -> 'wowee_model'.
std::string solidName = wom.name.empty() ? "wowee_model" : wom.name;
for (auto& c : solidName) {
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') ||
(c >= '0' && c <= '9') || c == '_')) c = '_';
}
out << "solid " << solidName << "\n";
// Per-triangle facet — STL has no shared vertex pool, every
// triangle stands alone. Compute face normal from cross product
// (STL spec requires unit-length face normal; viewers fall
// back to per-vertex if zero, but most slicers want the real
// value for orientation hints).
uint32_t triCount = 0;
for (size_t k = 0; k + 2 < wom.indices.size(); k += 3) {
uint32_t i0 = wom.indices[k];
uint32_t i1 = wom.indices[k + 1];
uint32_t i2 = wom.indices[k + 2];
if (i0 >= wom.vertices.size() || i1 >= wom.vertices.size() ||
i2 >= wom.vertices.size()) continue;
const auto& v0 = wom.vertices[i0].position;
const auto& v1 = wom.vertices[i1].position;
const auto& v2 = wom.vertices[i2].position;
glm::vec3 e1 = v1 - v0;
glm::vec3 e2 = v2 - v0;
glm::vec3 n = glm::cross(e1, e2);
float len = glm::length(n);
if (len > 1e-12f) n /= len;
else n = {0, 0, 1}; // degenerate — STL spec allows any unit normal
out << " facet normal " << n.x << " " << n.y << " " << n.z << "\n"
<< " outer loop\n"
<< " vertex " << v0.x << " " << v0.y << " " << v0.z << "\n"
<< " vertex " << v1.x << " " << v1.y << " " << v1.z << "\n"
<< " vertex " << v2.x << " " << v2.y << " " << v2.z << "\n"
<< " endloop\n"
<< " endfacet\n";
triCount++;
}
out << "endsolid " << solidName << "\n";
out.close();
std::printf("Exported %s.wom -> %s\n", base.c_str(), outPath.c_str());
std::printf(" solid '%s', %u facets\n",
solidName.c_str(), triCount);
return 0;
}
int handleImportStl(int& i, int argc, char** argv) {
// ASCII STL -> WOM. Closes the STL round trip so designers can
// edit prints in TinkerCAD/Meshmixer/SolidWorks and bring them
// back to the engine. Dedupes vertices on (pos, normal) so the
// resulting WOM vertex buffer stays compact.
std::string stlPath = argv[++i];
std::string womBase;
if (i + 1 < argc && argv[i + 1][0] != '-') womBase = argv[++i];
if (!std::filesystem::exists(stlPath)) {
std::fprintf(stderr, "STL not found: %s\n", stlPath.c_str());
return 1;
}
if (womBase.empty()) {
womBase = stlPath;
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".stl") {
womBase = womBase.substr(0, womBase.size() - 4);
}
}
std::ifstream in(stlPath);
if (!in) {
std::fprintf(stderr, "Failed to open STL: %s\n", stlPath.c_str());
return 1;
}
wowee::pipeline::WoweeModel wom;
wom.version = 1;
// Dedupe key: 6 floats (pos + normal) packed as a string. Loose
// matching, but exact for round-trips since we write the same
// floats back. Real-world STLs from CAD tools rarely benefit
// from looser tolerance — they already share verts at the
// exporter level.
std::unordered_map<std::string, uint32_t> dedupe;
auto interVert = [&](const glm::vec3& pos, const glm::vec3& nrm) {
char key[128];
std::snprintf(key, sizeof(key), "%.6f|%.6f|%.6f|%.6f|%.6f|%.6f",
pos.x, pos.y, pos.z, nrm.x, nrm.y, nrm.z);
auto it = dedupe.find(key);
if (it != dedupe.end()) return it->second;
wowee::pipeline::WoweeModel::Vertex v;
v.position = pos;
v.normal = nrm;
v.texCoord = {0, 0};
uint32_t idx = static_cast<uint32_t>(wom.vertices.size());
wom.vertices.push_back(v);
dedupe[key] = idx;
return idx;
};
std::string line;
std::string solidName;
// Per-facet state: parsed normal + accumulating vertex queue.
glm::vec3 currentNormal{0, 0, 1};
std::vector<glm::vec3> facetVerts;
int facetCount = 0;
while (std::getline(in, line)) {
while (!line.empty() && (line.back() == '\r' || line.back() == ' '))
line.pop_back();
std::istringstream ss(line);
std::string tok;
ss >> tok;
if (tok == "solid" && solidName.empty()) {
ss >> solidName;
} else if (tok == "facet") {
std::string normalKw;
ss >> normalKw;
if (normalKw == "normal") {
ss >> currentNormal.x >> currentNormal.y >> currentNormal.z;
}
facetVerts.clear();
} else if (tok == "vertex") {
glm::vec3 v;
ss >> v.x >> v.y >> v.z;
facetVerts.push_back(v);
} else if (tok == "endfacet") {
if (facetVerts.size() == 3) {
// Use the facet normal for all 3 verts since STL
// doesn't carry per-vertex normals. Glue-points to
// adjacent facets will get distinct verts (which is
// correct for faceted-shading STL geometry).
for (const auto& v : facetVerts) {
wom.indices.push_back(interVert(v, currentNormal));
}
facetCount++;
}
facetVerts.clear();
}
// 'outer loop', 'endloop', 'endsolid' ignored — we infer
// from the vertex count per facet.
}
if (wom.vertices.empty() || wom.indices.empty()) {
std::fprintf(stderr,
"import-stl: no geometry parsed from %s\n", stlPath.c_str());
return 1;
}
wom.name = solidName.empty()
? std::filesystem::path(stlPath).stem().string()
: solidName;
// Compute bounds — renderer culls by these so wrong values
// make models disappear at distance.
wom.boundMin = wom.vertices[0].position;
wom.boundMax = wom.boundMin;
for (const auto& v : wom.vertices) {
wom.boundMin = glm::min(wom.boundMin, v.position);
wom.boundMax = glm::max(wom.boundMax, v.position);
}
glm::vec3 center = (wom.boundMin + wom.boundMax) * 0.5f;
float r2 = 0;
for (const auto& v : wom.vertices) {
glm::vec3 d = v.position - center;
r2 = std::max(r2, glm::dot(d, d));
}
wom.boundRadius = std::sqrt(r2);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr, "import-stl: failed to write %s.wom\n",
womBase.c_str());
return 1;
}
std::printf("Imported %s -> %s.wom\n", stlPath.c_str(), womBase.c_str());
std::printf(" %d facets, %zu verts (deduped), bounds [%.2f, %.2f, %.2f] - [%.2f, %.2f, %.2f]\n",
facetCount, wom.vertices.size(),
wom.boundMin.x, wom.boundMin.y, wom.boundMin.z,
wom.boundMax.x, wom.boundMax.y, wom.boundMax.z);
return 0;
}
} // namespace
bool handleWomIo(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--export-obj") == 0 && i + 1 < argc) {
outRc = handleExportObj(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--export-glb") == 0 && i + 1 < argc) {
outRc = handleExportGlb(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--export-stl") == 0 && i + 1 < argc) {
outRc = handleExportStl(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--import-stl") == 0 && i + 1 < argc) {
outRc = handleImportStl(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee