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The uncompressed spline skip loop used `pointCount - 1` in its bound without guarding pointCount > 1. While pointCount==0 is already handled by an early return, pointCount==1 would correctly iterate 0 times, but the explicit guard makes the intent clearer and prevents future issues if the early return is ever removed. |
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| .. | ||
| character.cpp | ||
| entity.cpp | ||
| expansion_profile.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| opcode_table.cpp | ||
| opcodes.cpp | ||
| packet_parsers_classic.cpp | ||
| packet_parsers_tbc.cpp | ||
| player.cpp | ||
| transport_manager.cpp | ||
| update_field_table.cpp | ||
| warden_crypto.cpp | ||
| warden_emulator.cpp | ||
| warden_memory.cpp | ||
| warden_module.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||