Kelsidavis-WoWee/src
Kelsi b5b84fbc19 fix: guard texture log dedup sets with mutex for thread safety
loadTexture() is called from terrain worker threads, but the static
unordered_set dedup caches for missing-texture and decode-failure
warnings had no synchronization. Add std::mutex guards around both
log-dedup blocks to prevent data races.
2026-03-27 15:12:36 -07:00
..
addons fix: resolve infinite recursion, operator precedence bugs, and compiler warnings 2026-03-27 10:08:22 -07:00
audio fix: correct melee swing sound paths to match WoW MPQ layout 2026-03-24 13:46:01 -07:00
auth refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
core fix: guard std::stoi/stof calls at input boundaries against exceptions 2026-03-27 10:14:49 -07:00
game fix: guard spline point loop against unsigned underflow when pointCount==1 2026-03-27 14:20:28 -07:00
network refactor: add Packet::writePackedGuid, remove redundant static methods 2026-03-25 14:06:42 -07:00
pipeline fix: guard texture log dedup sets with mutex for thread safety 2026-03-27 15:12:36 -07:00
rendering refactor: extract magic numbers in terrain alpha map and texture compositing 2026-03-27 14:57:20 -07:00
ui refactor: add kCastGreen/kQueueGreen constants, remove dead code 2026-03-27 15:01:12 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00