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loadTexture() is called from terrain worker threads, but the static unordered_set dedup caches for missing-texture and decode-failure warnings had no synchronization. Add std::mutex guards around both log-dedup blocks to prevent data races. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||