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- Terrain normals recalculated after height changes (smooth lighting on sculpted terrain instead of flat-shaded appearance) - Ghost preview and brush indicator cleared when switching modes (prevents stale model instances or circles persisting) - File > Clear All resets undo history and selections - Normal computation uses finite differences from neighbor heights, handles both outer (9x9) and inner (8x8) vertex grid positions |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||