Kelsidavis-WoWee/tools/editor
Kelsi ba96de7138 fix(editor): normal recalculation after sculpt, mode switch cleanup
- Terrain normals recalculated after height changes (smooth lighting
  on sculpted terrain instead of flat-shaded appearance)
- Ghost preview and brush indicator cleared when switching modes
  (prevents stale model instances or circles persisting)
- File > Clear All resets undo history and selections
- Normal computation uses finite differences from neighbor heights,
  handles both outer (9x9) and inner (8x8) vertex grid positions
2026-05-05 04:24:20 -07:00
..
adt_writer.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
adt_writer.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_app.cpp fix(editor): normal recalculation after sculpt, mode switch cleanup 2026-05-05 04:24:20 -07:00
editor_app.hpp fix(editor): normal recalculation after sculpt, mode switch cleanup 2026-05-05 04:24:20 -07:00
editor_brush.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_brush.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_camera.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_camera.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_ui.cpp fix(editor): normal recalculation after sculpt, mode switch cleanup 2026-05-05 04:24:20 -07:00
editor_ui.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_viewport.cpp feat(editor): brush radius circle indicator on terrain 2026-05-05 04:10:46 -07:00
editor_viewport.hpp feat(editor): brush radius circle indicator on terrain 2026-05-05 04:10:46 -07:00
editor_water.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_water.hpp feat(editor): brush radius circle indicator on terrain 2026-05-05 04:10:46 -07:00
main.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_spawner.cpp feat(editor): NPC scatter tool, adjacent tile creation, multi-tile prep 2026-05-05 04:14:29 -07:00
npc_spawner.hpp feat(editor): NPC scatter tool, adjacent tile creation, multi-tile prep 2026-05-05 04:14:29 -07:00
object_placer.cpp feat(editor): object scatter, camera bookmarks, shortcut hints 2026-05-05 04:20:26 -07:00
object_placer.hpp feat(editor): object scatter, camera bookmarks, shortcut hints 2026-05-05 04:20:26 -07:00
stb_image_impl.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_biomes.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_editor.cpp fix(editor): normal recalculation after sculpt, mode switch cleanup 2026-05-05 04:24:20 -07:00
terrain_editor.hpp fix(editor): normal recalculation after sculpt, mode switch cleanup 2026-05-05 04:24:20 -07:00
texture_painter.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
texture_painter.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
transform_gizmo.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
transform_gizmo.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00