Kelsidavis-WoWee/tools/editor/object_placer.cpp
Kelsi 5daa359e74 feat(editor): object scatter, camera bookmarks, shortcut hints
- Object scatter tool: place N copies of selected M2/WMO in a radius
  with random rotation and scale range (Min/Max Scale slider)
- Camera bookmarks: F5 saves current position, View > Load Bookmark
  to jump back — useful for working on different parts of a large zone
- Shortcut hints shown at bottom of Object panel
  (G=move, R=rotate, T=scale, Del=remove)
- DragFloatRange2 for min/max scale in scatter UI
2026-05-05 04:20:26 -07:00

204 lines
6.6 KiB
C++

#include "object_placer.hpp"
#include "core/logger.hpp"
#include <algorithm>
#include <cmath>
#include <random>
namespace wowee {
namespace editor {
void ObjectPlacer::setActivePath(const std::string& path, PlaceableType type) {
activePath_ = path;
activeType_ = type;
}
uint32_t ObjectPlacer::nextUniqueId() {
return uniqueIdCounter_++;
}
void ObjectPlacer::placeObject(const glm::vec3& position) {
if (activePath_.empty()) return;
PlacedObject obj;
obj.type = activeType_;
obj.path = activePath_;
obj.nameId = 0;
obj.uniqueId = nextUniqueId();
obj.position = position;
obj.rotation = glm::vec3(0.0f, placementRotY_, 0.0f);
obj.scale = placementScale_;
obj.selected = false;
objects_.push_back(obj);
undoStack_.push_back(static_cast<int>(objects_.size() - 1));
if (undoStack_.size() > 50) undoStack_.erase(undoStack_.begin());
LOG_INFO("Placed ", (activeType_ == PlaceableType::M2 ? "M2" : "WMO"),
": ", activePath_, " at (", position.x, ",", position.y, ",", position.z, ")");
}
int ObjectPlacer::selectAt(const rendering::Ray& ray, float maxDist) {
clearSelection();
float bestDist = maxDist;
int bestIdx = -1;
for (int i = 0; i < static_cast<int>(objects_.size()); i++) {
// Simple sphere test (radius based on scale)
float radius = 5.0f * objects_[i].scale;
glm::vec3 oc = ray.origin - objects_[i].position;
float b = glm::dot(oc, ray.direction);
float c = glm::dot(oc, oc) - radius * radius;
float disc = b * b - c;
if (disc < 0) continue;
float t = -b - std::sqrt(disc);
if (t < 0) t = -b + std::sqrt(disc);
if (t > 0 && t < bestDist) {
bestDist = t;
bestIdx = i;
}
}
if (bestIdx >= 0) {
selectedIdx_ = bestIdx;
objects_[bestIdx].selected = true;
}
return bestIdx;
}
void ObjectPlacer::clearSelection() {
if (selectedIdx_ >= 0 && selectedIdx_ < static_cast<int>(objects_.size()))
objects_[selectedIdx_].selected = false;
selectedIdx_ = -1;
}
PlacedObject* ObjectPlacer::getSelected() {
if (selectedIdx_ < 0 || selectedIdx_ >= static_cast<int>(objects_.size())) return nullptr;
return &objects_[selectedIdx_];
}
void ObjectPlacer::moveSelected(const glm::vec3& delta) {
if (auto* obj = getSelected()) obj->position += delta;
}
void ObjectPlacer::rotateSelected(const glm::vec3& deltaDeg) {
if (auto* obj = getSelected()) obj->rotation += deltaDeg;
}
void ObjectPlacer::scaleSelected(float delta) {
if (auto* obj = getSelected())
obj->scale = std::max(0.1f, obj->scale + delta);
}
void ObjectPlacer::deleteSelected() {
if (selectedIdx_ < 0 || selectedIdx_ >= static_cast<int>(objects_.size())) return;
objects_.erase(objects_.begin() + selectedIdx_);
selectedIdx_ = -1;
}
void ObjectPlacer::scatter(const glm::vec3& center, float radius, int count,
float minScale, float maxScale) {
if (activePath_.empty()) return;
std::mt19937 rng(static_cast<uint32_t>(center.x * 100 + center.y * 37 + objects_.size()));
std::uniform_real_distribution<float> distAngle(0.0f, 6.2831853f);
std::uniform_real_distribution<float> distDist(0.0f, 1.0f);
std::uniform_real_distribution<float> distRot(0.0f, 360.0f);
std::uniform_real_distribution<float> distScale(minScale, maxScale);
for (int i = 0; i < count; i++) {
float angle = distAngle(rng);
float dist = std::sqrt(distDist(rng)) * radius;
glm::vec3 pos = center + glm::vec3(std::cos(angle) * dist, std::sin(angle) * dist, 0.0f);
PlacedObject obj;
obj.type = activeType_;
obj.path = activePath_;
obj.nameId = 0;
obj.uniqueId = nextUniqueId();
obj.position = pos;
obj.rotation = glm::vec3(0.0f, distRot(rng), 0.0f);
obj.scale = distScale(rng);
obj.selected = false;
objects_.push_back(obj);
}
LOG_INFO("Scattered ", count, " objects in radius ", radius);
}
void ObjectPlacer::undoLastPlace() {
if (undoStack_.empty()) return;
int idx = undoStack_.back();
undoStack_.pop_back();
if (idx >= 0 && idx < static_cast<int>(objects_.size())) {
if (selectedIdx_ == idx) selectedIdx_ = -1;
else if (selectedIdx_ > idx) selectedIdx_--;
objects_.erase(objects_.begin() + idx);
// Adjust remaining undo indices
for (auto& i : undoStack_) { if (i > idx) i--; }
}
}
void ObjectPlacer::syncToTerrain() {
if (!terrain_) return;
terrain_->doodadNames.clear();
terrain_->doodadPlacements.clear();
terrain_->wmoNames.clear();
terrain_->wmoPlacements.clear();
// Build name lists and placements
std::vector<std::string> m2Names, wmoNames;
for (const auto& obj : objects_) {
if (obj.type == PlaceableType::M2) {
// Find or add name
uint32_t nameId = 0;
for (uint32_t i = 0; i < m2Names.size(); i++) {
if (m2Names[i] == obj.path) { nameId = i; goto foundM2; }
}
nameId = static_cast<uint32_t>(m2Names.size());
m2Names.push_back(obj.path);
foundM2:
pipeline::ADTTerrain::DoodadPlacement dp{};
dp.nameId = nameId;
dp.uniqueId = obj.uniqueId;
dp.position[0] = obj.position.x;
dp.position[1] = obj.position.y;
dp.position[2] = obj.position.z;
dp.rotation[0] = obj.rotation.x;
dp.rotation[1] = obj.rotation.y;
dp.rotation[2] = obj.rotation.z;
dp.scale = static_cast<uint16_t>(obj.scale * 1024.0f);
dp.flags = 0;
terrain_->doodadPlacements.push_back(dp);
} else {
uint32_t nameId = 0;
for (uint32_t i = 0; i < wmoNames.size(); i++) {
if (wmoNames[i] == obj.path) { nameId = i; goto foundWMO; }
}
nameId = static_cast<uint32_t>(wmoNames.size());
wmoNames.push_back(obj.path);
foundWMO:
pipeline::ADTTerrain::WMOPlacement wp{};
wp.nameId = nameId;
wp.uniqueId = obj.uniqueId;
wp.position[0] = obj.position.x;
wp.position[1] = obj.position.y;
wp.position[2] = obj.position.z;
wp.rotation[0] = obj.rotation.x;
wp.rotation[1] = obj.rotation.y;
wp.rotation[2] = obj.rotation.z;
wp.flags = 0;
wp.doodadSet = 0;
terrain_->wmoPlacements.push_back(wp);
}
}
terrain_->doodadNames = std::move(m2Names);
terrain_->wmoNames = std::move(wmoNames);
}
} // namespace editor
} // namespace wowee