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POM fixes: use blurred height only for ray march (keep crisp Sobel for normals), reduce pomScale 0.03→0.012, clamp grazing angle denominator to 0.15, hard-limit max UV offset, smooth fadeout at steep view angles. Add Normal Map Strength slider (0.0-2.0) in Video settings for user control over surface detail intensity. Persisted across sessions. |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||