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Action bars: - Expand from 2 bars (24 slots) to 4 bars (48 slots) - Bar 2: right-edge vertical bar (slots 24-35), off by default - Bar 3: left-edge vertical bar (slots 36-47), off by default - New "Interface" settings tab with toggles and offset sliders for all bars - XP bar Y position now tracks bar 2 visibility and vertical offset HUD resize fix: - All HUD elements (action bars, bag bar, XP bar, cast bar, mirror timers) now use ImGui::GetIO().DisplaySize instead of window->getWidth/Height() - DisplaySize is always in sync with the current frame — eliminates the one-frame lag that caused bars to misalign after window resize Player nameplates: - Show player name only on nameplate (no level number clutter) - Fall back to "Player (level)" while name query is pending - NPC nameplates unchanged (still show "level Name") |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| expansion_profile.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcode_aliases_generated.inc | ||
| opcode_enum_generated.inc | ||
| opcode_names_generated.inc | ||
| opcode_table.hpp | ||
| opcodes.hpp | ||
| packet_parsers.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| update_field_table.hpp | ||
| warden_crypto.hpp | ||
| warden_emulator.hpp | ||
| warden_memory.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||