Kelsidavis-WoWee/src/pipeline
Kelsi 0ea8e55ad4 ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard
- Nameplates: player names always rendered regardless of V-key toggle;
  separate cull distance 40u (players/target) vs 20u (NPCs); cyan name
  color for other players; fade alpha scales with cull distance
- Level-up: add expanding golden ring burst (3 staggered waves, 420u
  max radius) + full-screen flash to renderDingEffect(); M2 LevelUp.m2
  is still attempted as a bonus on top
- Vanilla tile loading: add AssetManager::setBaseFallbackPath() so that
  when the primary manifest is an expansion-specific DBC-only subset
  (e.g. Data/expansions/vanilla/), world terrain files fall back to
  the base Data/ extraction; wired in Application::initialize()
- Warden: map a null guard page at address 0x0 in the Unicorn emulator
  so NULL-pointer reads in the module don't crash with UC_ERR_MAP;
  execution continues past the NULL read for better diagnostics
2026-03-10 07:25:04 -07:00
..
adt_loader.cpp Fix ground clutter height sampling and terrain shader GPU crash 2026-02-23 06:46:31 -08:00
asset_manager.cpp ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
dbc_layout.cpp Remove hardcoded WotLK defaults, use JSON as single source of truth for opcodes/fields/DBC layouts 2026-02-20 00:39:20 -08:00
dbc_loader.cpp Fix DBC loading and bank drag-and-drop reliability 2026-02-26 02:33:10 -08:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
mpq_manager.cpp Auto-detect WoW locale from data directory; override with WOWEE_LOCALE env 2026-03-09 15:36:26 -07:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wdt_loader.cpp Fix instance portals: WDT byte order, box trigger sizing, suppress ping-pong, WMO cache cleanup 2026-02-27 04:59:12 -08:00
wmo_loader.cpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00