Kelsidavis-WoWee/include
Kelsi bfbf590ee2 refactor: cache macro primary spell ID to avoid per-frame name search
The macro cooldown display from the previous commit iterated all known
spells (400+) every frame for each macro on the action bar, doing
lowercase string comparisons. Moved the spell name resolution into a
cached lookup (macroPrimarySpellCache_) that only runs once per macro
and is invalidated when macro text is edited. The per-frame path now
just does a single hash map lookup + spellCooldowns check.
2026-03-20 08:11:13 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core fix: stabilize turtle world entry session handling 2026-03-15 01:21:23 -07:00
game fix: update local equipment set GUID on save confirmation and auto-request played time on login 2026-03-20 05:17:27 -07:00
network fix: stabilize classic/turtle world session handling 2026-03-15 06:13:36 -07:00
pipeline feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering feat: add [indoors]/[outdoors] macro conditionals via WMO detection 2026-03-20 06:29:33 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor: cache macro primary spell ID to avoid per-frame name search 2026-03-20 08:11:13 -07:00