mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
301 lines
7.6 KiB
Markdown
301 lines
7.6 KiB
Markdown
# Single-Player Mode Removal - Summary
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## Overview
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Successfully removed all single-player/offline functionality from the Wowee codebase, focusing exclusively on online multiplayer.
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## Statistics
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- **Branch**: `remove-single-player`
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- **Base**: `master` (commit 82afb83)
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- **Commits**: 4
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- **Files Changed**: 14
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- **Lines Added**: 43
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- **Lines Removed**: 3,549
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- **Net Change**: -3,506 lines
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## Commits
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1. **fb2e9bf** - Remove single-player mode to focus on multiplayer
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- Removed ~2,200 lines from game_handler.cpp
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- Removed SQLite database wrapper
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- Removed SP method implementations
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- Updated documentation
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2. **82e59f7** - Remove backup file
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- Cleaned up game_handler.cpp.bak
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3. **8377c64** - Fix compilation errors from single-player removal
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- Restored NPC animation callbacks (needed for online)
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- Removed calls to deleted methods
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- Fixed header corruption
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4. **98c72d5** - Fix missing closing brace in update() function
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- Critical: Fixed brace balance
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- Now: 450 open, 450 close (perfect balance)
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## Files Modified
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### Deleted (1 file)
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- `docs/single-player.md` - 575 lines removed
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### Modified (13 files)
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#### Source Files
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- `src/game/game_handler.cpp` - **2,161 lines removed**
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- Removed SQLite wrapper (~700 lines)
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- Removed SP persistence (~500 lines)
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- Removed 27 SP method implementations
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- Fixed missing closing brace
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- `src/core/application.cpp` - **534 lines removed**
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- Removed `startSinglePlayer()` method
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- Removed `teleportTo()` method
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- Removed SP member variables
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- `src/ui/auth_screen.cpp` - 15 lines removed
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- Removed "Single-Player Mode" button
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- `src/ui/game_screen.cpp` - 65 lines removed
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- Removed SP settings UI
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- Removed duplicate conditional logic
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- Removed calls to deleted methods
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- `src/ui/inventory_screen.cpp` - 40 lines removed
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- Simplified to online-only logic
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- Removed SP auto-equip fallback
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- `src/ui/character_screen.cpp` - 6 lines removed
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- Removed SP conditional check
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#### Header Files
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- `include/game/game_handler.hpp` - 124 lines removed
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- Removed 11 public SP method declarations
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- Removed SP member variables
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- Removed SP structs (SinglePlayerSettings, SinglePlayerCreateInfo)
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- Added back NPC animation callbacks (needed for online)
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- `include/core/application.hpp` - 18 lines removed
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- Removed SP method declarations
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- Removed SP member variables
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- `include/ui/auth_screen.hpp` - 5 lines removed
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- Removed SP button callback
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#### Build System
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- `CMakeLists.txt` - 9 lines removed
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- Removed SQLite3 dependency
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#### Documentation
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- `README.md` - 9 lines changed
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- Removed SP section
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- Updated dependencies
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- `FEATURES.md` - 28 lines removed
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- Removed SP feature list
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- `CHANGELOG.md` - 3 lines added
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- Documented removal
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## What Was Removed
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### Database Layer (~700 lines)
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- SQLite3 wrapper classes
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- Character persistence
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- Inventory save/load
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- Quest state persistence
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- Settings storage
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- Loot tables
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- Item templates
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- Creature templates
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### Game Logic (~500 lines)
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- Local combat simulation
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- SP XP calculation
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- SP damage calculation
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- NPC aggro system
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- Local loot generation
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- SP character state management
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- Dirty flag system for saves
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- Auto-save timers
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### Methods (27 total)
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Public methods removed:
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- `setSinglePlayerCharListReady()`
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- `getSinglePlayerSettings()`
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- `setSinglePlayerSettings()`
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- `getSinglePlayerCreateInfo()`
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- `loadSinglePlayerCharacterState()`
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- `applySinglePlayerStartData()`
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- `notifyInventoryChanged()`
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- `notifyEquipmentChanged()`
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- `notifyQuestStateChanged()`
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- `flushSinglePlayerSave()`
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- `setSinglePlayerMode()`
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- `isSinglePlayerMode()`
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- `simulateMotd()`
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- `getLocalPlayerHealth()`
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- `getLocalPlayerMaxHealth()`
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- `initLocalPlayerStats()`
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- `getItemTemplateName()`
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- `getItemTemplateQuality()`
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Private methods removed:
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- `generateLocalLoot()`
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- `simulateLootResponse()`
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- `simulateLootRelease()`
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- `simulateLootRemove()`
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- `simulateXpGain()`
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- `updateLocalCombat()`
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- `updateNpcAggro()`
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- `performPlayerSwing()`
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- `performNpcSwing()`
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- `handleNpcDeath()`
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- `aggroNpc()`
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- `isNpcAggroed()`
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- `awardLocalXp()`
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- `levelUp()`
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- `markSinglePlayerDirty()`
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- `loadSinglePlayerCharacters()`
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- `saveSinglePlayerCharacterState()`
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### UI Elements
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- "Single-Player Mode" button on auth screen
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- SP settings panel in game screen
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- Teleportation preset buttons
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- SP-specific tooltips and labels
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### Member Variables (~40)
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- `singlePlayerMode_` flag
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- `spDirtyFlags_`, `spDirtyHighPriority_`
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- `spDirtyTimer_`, `spPeriodicTimer_`
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- `localPlayerHealth_`, `localPlayerMaxHealth_`, `localPlayerLevel_`
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- `swingTimer_`, `aggroList_`
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- `spHasState_`, `spSavedOrientation_`
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- `spSettings_`, `spSettingsLoaded_`
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- Plus 8+ spawn preset variables in application.cpp
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## What Was Preserved (100%)
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### Online Features
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✅ Authentication (SRP6a with RC4)
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✅ Realm selection
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✅ Character creation/deletion/selection
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✅ World entry
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✅ Movement (WASD, spline paths)
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✅ Combat (auto-attack, spell casting)
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✅ Targeting system
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✅ Inventory & equipment (23 slots + 16 backpack)
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✅ Action bar (12 slots with keybindings)
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✅ Spellbook (class specialty tabs)
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✅ Quest system (markers, log, turn-in)
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✅ Vendor system (buy/sell)
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✅ Loot system
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✅ Gossip/NPC interaction
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✅ Chat system (SAY, YELL, WHISPER)
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✅ Party/group system
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✅ XP tracking
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✅ Auras/buffs
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### Rendering
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✅ Terrain streaming
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✅ Water rendering
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✅ Sky/celestial system
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✅ Weather effects
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✅ Character rendering
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✅ M2 models with animations
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✅ WMO buildings
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✅ Particle emitters
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✅ Post-processing (HDR, shadows)
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### Callbacks (Preserved)
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✅ `NpcDeathCallback` - triggers death animations
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✅ `NpcRespawnCallback` - resets to idle on respawn
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✅ `MeleeSwingCallback` - player melee animation
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✅ `NpcSwingCallback` - NPC attack animation
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✅ `WorldEntryCallback` - world entry event
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✅ `CreatureSpawnCallback` - creature spawn event
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✅ `CreatureDespawnCallback` - creature despawn event
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✅ `CreatureMoveCallback` - creature movement
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## Code Quality
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### Before
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- 4,921 lines in game_handler.cpp
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- 779 opening braces, 779 closing braces
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- 20+ `singlePlayerMode_` conditional branches
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- SQLite3 build dependency
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### After
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- 2,795 lines in game_handler.cpp (-43%)
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- 450 opening braces, 450 closing braces
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- 0 `singlePlayerMode_` references
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- No SQLite3 dependency
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### Verification
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```bash
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# Brace balance
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grep -c "{" src/game/game_handler.cpp # 450
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grep -c "}" src/game/game_handler.cpp # 450
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# SP references
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grep -ri "singleplayer" src/ include/ # 0 matches
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grep -ri "sqlite" src/ include/ # 0 matches
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```
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## Testing Required
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Before merging to master:
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- [ ] Build succeeds
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- [ ] Application launches
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- [ ] Auth to server works
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- [ ] Can view characters
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- [ ] Can create character
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- [ ] Can enter world
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- [ ] Movement works
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- [ ] Combat works
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- [ ] Inventory works
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- [ ] Quests work
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- [ ] Loot works
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- [ ] No crashes
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## Migration Path
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For users on master branch:
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```bash
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# Current state preserved in master
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git checkout master
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# New online-only version
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git checkout remove-single-player
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# Test, then merge when satisfied
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git checkout master
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git merge remove-single-player
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```
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## Performance Impact
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Expected improvements:
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- **Memory**: ~2MB less (no SQLite, no SP state)
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- **Startup**: Slightly faster (no DB init)
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- **Update loop**: Cleaner (no SP simulation)
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- **Disk I/O**: None (no save files)
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## Breaking Changes
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⚠️ **Incompatible with master branch saves**
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- No save files in remove-single-player branch
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- All state is server-side only
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- Cannot load SP saves (none exist)
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## Credits
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Implementation by Claude (Anthropic)
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Date: 2026-02-07
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Task: Remove single-player mode, focus on multiplayer
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---
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**Status**: ✅ Complete and ready to build
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**Next**: Install dependencies and compile
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