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76th procedural texture: N alternating colored triangular wedges radiating from the texture center, each subtending 2π/N radians. Each pixel computes its angle via atan2 and maps to a sector index; even sectors get color A, odd get color B. Distinct from --gen-texture-starburst (thin rays with bg between them) and --gen-texture-swirl (curved spiral arms) — pinwheel uses solid-fill alternating wedges with no bg. Useful for ceiling-decoration medallions, sun-mandala designs, magical-wheel symbols, wind-rose floor inlays, heraldic radial backgrounds, druid-circle ground markings. Default 8 sectors gives the classic pinwheel look; bump to 12-16 for finer subdivisions, or drop to 2-4 for bold quadrant patterns. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||