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- WCP format: simple binary archive with magic header, JSON manifest, and concatenated file data. Not tied to any proprietary format. - ContentPacker::packZone(): bundles all zone files from output dir into a single .wcp file (terrain, objects, creatures, quests, manifest) - ContentPacker::unpackZone(): extracts .wcp to a directory - ContentPacker::readInfo(): reads pack metadata without extracting - Format: "WCP1" magic + fileCount + infoJSON + file table + data - Foundation for distributing custom zones to other wowee users and private servers Note: currently bundles ADT/WDT files as-is. Future: convert terrain to open format (heightmap + JSON) for fully open redistribution.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace wowee {
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namespace editor {
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struct ContentPackInfo {
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std::string name;
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std::string author;
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std::string description;
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std::string version = "1.0";
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uint32_t mapId = 9000;
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std::string format = "wcp-1.0";
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struct FileEntry {
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std::string path; // path inside pack
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std::string category; // terrain, object, creature, quest, texture, model
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uint64_t size = 0;
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};
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std::vector<FileEntry> files;
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};
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class ContentPacker {
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public:
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// Pack all zone data from output directory into a .wcp file
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static bool packZone(const std::string& outputDir, const std::string& mapName,
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const std::string& destPath, const ContentPackInfo& info);
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// Unpack a .wcp file to a directory
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static bool unpackZone(const std::string& wcpPath, const std::string& destDir);
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// Read pack info without extracting
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static bool readInfo(const std::string& wcpPath, ContentPackInfo& info);
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};
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} // namespace editor
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} // namespace wowee
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