mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 11:03:51 +00:00
Novel open replacement for Blizzard's TalentTab.dbc +
Talent.dbc + the AzerothCore-style talent_progression SQL
tables. The 25th open format added to the editor.
Defines class talent specialization trees: per-class set
of named tabs (Arms / Fury / Protection for warrior, Fire
/ Frost / Arcane for mage), each with talents arranged in
a row/column grid, each talent having up to 5 ranks and
an optional prerequisite chain.
Cross-references with previously-added formats:
WTAL.talent.prereqTalentId -> WTAL.talent.talentId
(intra-format chain)
WTAL.talent.rankSpellIds[] -> WSPL.entry.spellId
(spell granted at each rank)
Format:
• magic "WTAL", version 1, little-endian
• per tree: treeId / name / iconPath / requiredClassMask /
talents[] (row, col, maxRank, prereqTalentId+rank,
rankSpellIds[5] zero-padded for unused ranks)
Enums:
• ClassMask: bit positions match canonical CharClasses.dbc
classIds — Warrior / Paladin / Hunter / Rogue / Priest /
DK / Shaman / Mage / Warlock / Druid
API: WoweeTalentLoader::save / load / exists +
WoweeTalent::findTree / findTalent (global lookup across
all trees in the catalog).
Three preset emitters showcase tree shapes:
• makeStarter — 1 small tree (3-talent vertical chain)
• makeWarrior — 3 trees (Arms 4 / Fury 4 / Protection 3)
with WSPL cross-refs at capstones
(Mortal Strike -> WSPL 12294, Battle Shout
-> WSPL 6673, Thunder Clap -> WSPL 6343)
• makeMage — 3 trees (Arcane / Fire / Frost) with
capstones referencing Frostbolt 116 /
Fireball 133 / Blink 1953 from WSPL
CLI added (5 flags, 571 documented total now):
--gen-talents / --gen-talents-warrior / --gen-talents-mage
--info-wtal / --validate-wtal
Validator catches: tree+talent ids=0 or duplicates, empty
tree name, requiredClassMask=0 (every class would see this
tree — usually a typo), maxRank not in 1..5, talent listing
itself as prerequisite, prereqTalentId pointing at a
talent that doesn't exist in this catalog (intra-format
cross-reference resolution), prereqRank=0 or > the prereq
talent's maxRank (catches off-by-one references), gaps in
rankSpellIds progression (rank N has spell but rank N-1
doesn't — usually a typo).
The validator caught a real authoring bug in the makeMage /
makeWarrior presets during smoke testing — initial check
was comparing prereqRank against the WRONG talent's maxRank
(this talent's rather than the prereq's). Fixed in the same
commit by hoisting the check into the cross-reference
resolution pass where the prereq talent is in hand.
188 lines
4.7 KiB
C++
188 lines
4.7 KiB
C++
#include "cli_dispatch.hpp"
|
|
|
|
#include "cli_gen_audio.hpp"
|
|
#include "cli_zone_packs.hpp"
|
|
#include "cli_audits.hpp"
|
|
#include "cli_readmes.hpp"
|
|
#include "cli_zone_inventory.hpp"
|
|
#include "cli_project_inventory.hpp"
|
|
#include "cli_gen_texture.hpp"
|
|
#include "cli_gen_mesh.hpp"
|
|
#include "cli_mesh_io.hpp"
|
|
#include "cli_mesh_edit.hpp"
|
|
#include "cli_wom_info.hpp"
|
|
#include "cli_format_validate.hpp"
|
|
#include "cli_convert.hpp"
|
|
#include "cli_format_info.hpp"
|
|
#include "cli_pack.hpp"
|
|
#include "cli_content_info.hpp"
|
|
#include "cli_zone_info.hpp"
|
|
#include "cli_data_tree.hpp"
|
|
#include "cli_diff.hpp"
|
|
#include "cli_spawn_audit.hpp"
|
|
#include "cli_items.hpp"
|
|
#include "cli_extract_info.hpp"
|
|
#include "cli_export.hpp"
|
|
#include "cli_bake.hpp"
|
|
#include "cli_migrate.hpp"
|
|
#include "cli_validate_interop.hpp"
|
|
#include "cli_glb_inspect.hpp"
|
|
#include "cli_wom_io.hpp"
|
|
#include "cli_world_io.hpp"
|
|
#include "cli_info_tree.hpp"
|
|
#include "cli_info_bytes.hpp"
|
|
#include "cli_info_extents.hpp"
|
|
#include "cli_info_water.hpp"
|
|
#include "cli_info_density.hpp"
|
|
#include "cli_info_audio.hpp"
|
|
#include "cli_world_info.hpp"
|
|
#include "cli_world_map.hpp"
|
|
#include "cli_sound_catalog.hpp"
|
|
#include "cli_spawns_catalog.hpp"
|
|
#include "cli_items_catalog.hpp"
|
|
#include "cli_loot_catalog.hpp"
|
|
#include "cli_creatures_catalog.hpp"
|
|
#include "cli_quests_catalog.hpp"
|
|
#include "cli_objects_catalog.hpp"
|
|
#include "cli_factions_catalog.hpp"
|
|
#include "cli_locks_catalog.hpp"
|
|
#include "cli_skills_catalog.hpp"
|
|
#include "cli_spells_catalog.hpp"
|
|
#include "cli_achievements_catalog.hpp"
|
|
#include "cli_trainers_catalog.hpp"
|
|
#include "cli_gossip_catalog.hpp"
|
|
#include "cli_taxi_catalog.hpp"
|
|
#include "cli_talents_catalog.hpp"
|
|
#include "cli_quest_objective.hpp"
|
|
#include "cli_quest_reward.hpp"
|
|
#include "cli_clone.hpp"
|
|
#include "cli_remove.hpp"
|
|
#include "cli_add.hpp"
|
|
#include "cli_random.hpp"
|
|
#include "cli_items_export.hpp"
|
|
#include "cli_items_mutate.hpp"
|
|
#include "cli_zone_create.hpp"
|
|
#include "cli_tiles.hpp"
|
|
#include "cli_zone_mgmt.hpp"
|
|
#include "cli_strip.hpp"
|
|
#include "cli_repair.hpp"
|
|
#include "cli_makefile.hpp"
|
|
#include "cli_zone_list.hpp"
|
|
#include "cli_tilemap.hpp"
|
|
#include "cli_deps.hpp"
|
|
#include "cli_for_each.hpp"
|
|
#include "cli_check.hpp"
|
|
#include "cli_introspect.hpp"
|
|
#include "cli_texture_helpers.hpp"
|
|
#include "cli_mesh_info.hpp"
|
|
#include "cli_zone_data.hpp"
|
|
#include "cli_project_actions.hpp"
|
|
#include "cli_zone_export.hpp"
|
|
|
|
namespace wowee {
|
|
namespace editor {
|
|
namespace cli {
|
|
|
|
namespace {
|
|
|
|
// Each handler family takes (int& i, int argc, char** argv,
|
|
// int& outRc) and returns true if it claimed the flag. The
|
|
// table is walked in order until one returns true. Order
|
|
// rarely matters — flags are exact-string-matched, so two
|
|
// families can't both claim the same flag — but families with
|
|
// shorter/cheaper checks still come first by convention.
|
|
using DispatchFn = bool (*)(int&, int, char**, int&);
|
|
|
|
constexpr DispatchFn kDispatchTable[] = {
|
|
handleGenAudio,
|
|
handleZonePacks,
|
|
handleAudits,
|
|
handleReadmes,
|
|
handleZoneInventory,
|
|
handleProjectInventory,
|
|
handleGenTexture,
|
|
handleGenMesh,
|
|
handleMeshIO,
|
|
handleMeshEdit,
|
|
handleWomInfo,
|
|
handleFormatValidate,
|
|
handleConvert,
|
|
handleFormatInfo,
|
|
handlePack,
|
|
handleContentInfo,
|
|
handleZoneInfo,
|
|
handleDataTree,
|
|
handleDiff,
|
|
handleSpawnAudit,
|
|
handleItems,
|
|
handleExtractInfo,
|
|
handleExport,
|
|
handleBake,
|
|
handleMigrate,
|
|
handleValidateInterop,
|
|
handleGlbInspect,
|
|
handleWomIo,
|
|
handleWorldIo,
|
|
handleInfoTree,
|
|
handleInfoBytes,
|
|
handleInfoExtents,
|
|
handleInfoWater,
|
|
handleInfoDensity,
|
|
handleInfoAudio,
|
|
handleWorldInfo,
|
|
handleWorldMap,
|
|
handleSoundCatalog,
|
|
handleSpawnsCatalog,
|
|
handleItemsCatalog,
|
|
handleLootCatalog,
|
|
handleCreaturesCatalog,
|
|
handleQuestsCatalog,
|
|
handleObjectsCatalog,
|
|
handleFactionsCatalog,
|
|
handleLocksCatalog,
|
|
handleSkillsCatalog,
|
|
handleSpellsCatalog,
|
|
handleAchievementsCatalog,
|
|
handleTrainersCatalog,
|
|
handleGossipCatalog,
|
|
handleTaxiCatalog,
|
|
handleTalentsCatalog,
|
|
handleQuestObjective,
|
|
handleQuestReward,
|
|
handleClone,
|
|
handleRemove,
|
|
handleAdd,
|
|
handleRandom,
|
|
handleItemsExport,
|
|
handleItemsMutate,
|
|
handleZoneCreate,
|
|
handleTiles,
|
|
handleZoneMgmt,
|
|
handleStrip,
|
|
handleRepair,
|
|
handleMakefile,
|
|
handleZoneList,
|
|
handleTilemap,
|
|
handleDeps,
|
|
handleForEach,
|
|
handleCheck,
|
|
handleIntrospect,
|
|
handleTextureHelpers,
|
|
handleMeshInfo,
|
|
handleZoneData,
|
|
handleProjectActions,
|
|
handleZoneExport,
|
|
};
|
|
|
|
} // namespace
|
|
|
|
bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
|
|
for (DispatchFn fn : kDispatchTable) {
|
|
if (fn(i, argc, argv, outRc)) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // namespace cli
|
|
} // namespace editor
|
|
} // namespace wowee
|