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18 commits
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99baf2d0c4 |
feat(pipeline): add WTAL (Wowee Talent catalog) format
Novel open replacement for Blizzard's TalentTab.dbc +
Talent.dbc + the AzerothCore-style talent_progression SQL
tables. The 25th open format added to the editor.
Defines class talent specialization trees: per-class set
of named tabs (Arms / Fury / Protection for warrior, Fire
/ Frost / Arcane for mage), each with talents arranged in
a row/column grid, each talent having up to 5 ranks and
an optional prerequisite chain.
Cross-references with previously-added formats:
WTAL.talent.prereqTalentId -> WTAL.talent.talentId
(intra-format chain)
WTAL.talent.rankSpellIds[] -> WSPL.entry.spellId
(spell granted at each rank)
Format:
• magic "WTAL", version 1, little-endian
• per tree: treeId / name / iconPath / requiredClassMask /
talents[] (row, col, maxRank, prereqTalentId+rank,
rankSpellIds[5] zero-padded for unused ranks)
Enums:
• ClassMask: bit positions match canonical CharClasses.dbc
classIds — Warrior / Paladin / Hunter / Rogue / Priest /
DK / Shaman / Mage / Warlock / Druid
API: WoweeTalentLoader::save / load / exists +
WoweeTalent::findTree / findTalent (global lookup across
all trees in the catalog).
Three preset emitters showcase tree shapes:
• makeStarter — 1 small tree (3-talent vertical chain)
• makeWarrior — 3 trees (Arms 4 / Fury 4 / Protection 3)
with WSPL cross-refs at capstones
(Mortal Strike -> WSPL 12294, Battle Shout
-> WSPL 6673, Thunder Clap -> WSPL 6343)
• makeMage — 3 trees (Arcane / Fire / Frost) with
capstones referencing Frostbolt 116 /
Fireball 133 / Blink 1953 from WSPL
CLI added (5 flags, 571 documented total now):
--gen-talents / --gen-talents-warrior / --gen-talents-mage
--info-wtal / --validate-wtal
Validator catches: tree+talent ids=0 or duplicates, empty
tree name, requiredClassMask=0 (every class would see this
tree — usually a typo), maxRank not in 1..5, talent listing
itself as prerequisite, prereqTalentId pointing at a
talent that doesn't exist in this catalog (intra-format
cross-reference resolution), prereqRank=0 or > the prereq
talent's maxRank (catches off-by-one references), gaps in
rankSpellIds progression (rank N has spell but rank N-1
doesn't — usually a typo).
The validator caught a real authoring bug in the makeMage /
makeWarrior presets during smoke testing — initial check
was comparing prereqRank against the WRONG talent's maxRank
(this talent's rather than the prereq's). Fixed in the same
commit by hoisting the check into the cross-reference
resolution pass where the prereq talent is in hand.
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3b107459b2 |
feat(pipeline): add WTAX (Wowee Taxi catalog) format
Novel open replacement for Blizzard's TaxiNodes.dbc +
TaxiPath.dbc + TaxiPathNode.dbc. The 24th open format
added to the editor.
Defines the flight-master network: a set of named nodes
(positions on the world map) plus the paths between them
(sequences of waypoints with per-segment delay and a
per-path gold cost). The same file holds both node and
path lists — flat arrays keyed by id, with intra-format
references from path.fromNodeId / toNodeId to node.nodeId.
Cross-references:
WCRT.entry (with FlightMaster npcFlag) ~= WTAX.nodeId
(matched by world
position; flight
master NPCs stand
at their nodes)
WTAX.path.fromNodeId / toNodeId -> WTAX.entry.nodeId
(intra-format graph)
Format:
• magic "WTAX", version 1, little-endian
• nodes (each): nodeId / mapId / name / iconPath /
position / faction restrictions
• paths (each): pathId / from+toNodeId / moneyCostCopper /
waypoints[] each with position + per-waypoint delaySec
API: WoweeTaxiLoader::save / load / exists +
WoweeTaxi::findNode / findPath / findPathBetween.
Three preset emitters showcase different graph shapes:
• makeStarter — 2 nodes + 2 paths (round-trip)
• makeRegion — 4 nodes at a 500m square + 4-path
directed ring (NW->NE->SE->SW->NW)
• makeContinent — 6 nodes hub-spoke + 3 perimeter
shortcuts; intermediate waypoints
climb to altitude 120m for visual
arc effect
CLI added (5 flags, 564 documented total now):
--gen-taxi / --gen-taxi-region / --gen-taxi-continent
--info-wtax / --validate-wtax
Validator catches: nodeId/pathId=0 + duplicates, empty node
name, non-finite positions, fromNodeId == toNodeId
(self-loop path), path references to non-existent nodes
(intra-format cross-reference resolution), negative
waypoint delays.
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2de08a3fd0 |
feat(pipeline): add WGSP (Wowee Gossip Menu) format
Novel open replacement for AzerothCore-style gossip_menu +
gossip_menu_option + npc_text SQL tables PLUS the Blizzard
NpcText.dbc family. The 23rd open format added to the
editor.
An NPC's dialogue tree: a menu of options the player can
pick from when right-clicking the NPC. Each option may
bridge to another menu, trigger a vendor / trainer
interaction, offer a quest, etc. The simplified per-option
model (kind + actionTarget + flags + moneyCost) covers the
common cases without needing separate npc_text condition
tables.
Closes a major cross-format gap: WCRT.entry.gossipId has
existed since batch 116 (when WCRT was added) but pointed
to a format that didn't exist yet. The innkeeper preset's
menuId=4001 deliberately matches WCRT's Bartleby NPC so
the demo content stack can wire WCRT.gossipId = 4001 once
that field is plumbed through the runtime.
Cross-references:
WCRT.entry.gossipId -> WGSP.entry.menuId
WGSP.option.actionTarget (Submenu) -> WGSP.entry.menuId
WGSP.option.actionTarget (Vendor / Trainer)
-> WTRN.entry.npcId
WGSP.option.actionTarget (Quest) -> WQT.entry.questId
Format:
• magic "WGSP", version 1, little-endian
• per menu: menuId / titleText + options[]
• per option: optionId / text / kind / actionTarget /
requiredFlags / moneyCostCopper
Enums:
• OptionKind (13): Close / Submenu / Vendor / Trainer /
Quest / Tabard / Banker / Innkeeper /
FlightMaster / TextOnly / Script /
Battlemaster / Auctioneer
• OptionFlags: AllianceOnly / HordeOnly / Coinpouch /
QuestGated / Closes
API: WoweeGossipLoader::save / load / exists / findById;
presets makeStarter (1 menu with vendor + trainer + close),
makeInnkeeper (2-menu tree: main menu 4001 with hearth /
vendor / flight / submenu options + lore submenu 4002 that
links back), makeQuestGiver (1 menu with 2 quest options
referencing WQT 1 and 100, plus a paid respec script
exercising the Coinpouch flag with a 10g cost).
CLI added (5 flags, 558 documented total now):
--gen-gossip / --gen-gossip-innkeeper / --gen-gossip-questgiver
--info-wgsp / --validate-wgsp
Validator catches: menuId=0 + duplicates, empty title /
options, unknown option kind, empty option text, Submenu
options pointing at non-existent menuIds (intra-format
cross-reference resolution), Coinpouch flag without
moneyCost (misleading UI), AllianceOnly+HordeOnly conflict.
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d2ca3ea22b |
feat(pipeline): add WTRN (Wowee Trainer / Vendor catalog) format
Novel open replacement for AzerothCore-style npc_trainer +
npc_vendor SQL tables PLUS the Blizzard TrainerSpells.dbc
family. The 22nd open format added to the editor.
Unifies trainer spell lists and vendor item inventories
into one per-NPC entry. A creature flagged Trainer or
Vendor in WCRT references a WTRN entry that lists what they
teach / sell. The same NPC can be both — kindMask is a
bitmask covering the Trainer (0x01) and Vendor (0x02) kinds.
This format closes a major cross-format gap: WCRT.npcFlags
already had Vendor / Trainer bits, but until now there was
no format defining what a vendor sells or what a trainer
teaches. Now an NPC marked Vendor in WCRT has a real
inventory, and an NPC marked Trainer has a real spell list.
Cross-references — every WTRN field has a real format target:
WTRN.entry.npcId -> WCRT.entry.creatureId
WTRN.spell.spellId -> WSPL.entry.spellId
WTRN.spell.requiredSkillId -> WSKL.entry.skillId
WTRN.item.itemId -> WIT.entry.itemId
Format:
• magic "WTRN", version 1, little-endian
• per NPC: npcId / kindMask / greeting + spells[] + items[]
• per spell offer: spellId / moneyCostCopper /
requiredSkillId / requiredSkillRank / requiredLevel
• per item offer: itemId / stockCount (0xFFFFFFFF =
unlimited) / restockSec / extendedCost / moneyCostCopper
(0 = inherit from WIT.buyPrice)
API: WoweeTrainerLoader::save / load / exists / findByNpc;
presets makeStarter (innkeeper 4001 as both trainer +
vendor: teaches First Aid + sells starter items),
makeMageTrainer (NPC 4003 teaches the WSPL mage spells
at scaling cost), makeWeaponVendor (NPC 4002 sells WIT
weapons with mixed unlimited/finite stock + restock timers).
CLI added (5 flags, 551 documented total now):
--gen-trainers / --gen-trainers-mage / --gen-trainers-weapons
--info-wtrn / --validate-wtrn
Validator catches: npcId=0 + duplicates, kindMask=0 (NPC
offers nothing), Trainer flag without spells, Vendor flag
without items, spells/items present without the matching
kind bit (silently ignored at runtime), spellId=0 / itemId=0
in offers, finite stock with restockSec=0 (single-fill —
usually intentional but worth surfacing).
The 3 presets deliberately use npcIds matching WCRT village
merchants (4001/4002/4003) so the demo content stack is
self-consistent: WCRT 4001 has the Vendor + Trainer flag,
and WTRN 4001 actually defines what they sell and teach.
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e5eaf13866 |
feat(pipeline): add WACH (Wowee Achievement Catalog) format
Novel open replacement for Blizzard's Achievement.dbc +
AchievementCriteria.dbc + AchievementCategory.dbc + the
AzerothCore-style character_achievement /
character_achievement_progress SQL tables. The 21st open
format added to the editor.
Each achievement carries display metadata (name, description,
icon, points, faction restriction) plus a list of criteria
the player must satisfy. Criteria mirror the WQT objective
model (kind + targetId + quantity), so the runtime can
reuse the same progress-tracking machinery for both quests
and achievements.
Cross-references with previously-added formats — every
criterion kind has a real format target:
WACH.criteria.targetId (kind=KillCreature) -> WCRT.creatureId
WACH.criteria.targetId (kind=CompleteQuest) -> WQT.questId
WACH.criteria.targetId (kind=LootItem) -> WIT.itemId
WACH.criteria.targetId (kind=CastSpell) -> WSPL.spellId
WACH.criteria.targetId (kind=ReachSkillLevel) -> WSKL.skillId
WACH.criteria.targetId (kind=EarnReputation) -> WFAC.factionId
WACH.criteria.targetId (kind=CompleteAchievement) -> WACH.achievementId
(meta-achievements)
Format:
• magic "WACH", version 1, little-endian
• per achievement: id / categoryId / name / description /
iconPath / titleReward / points / minLevel / faction /
flags / criteria[]
• per criterion: criteriaId / kind / targetId / quantity /
description
Enums:
• CriteriaKind (9): KillCreature / CompleteQuest / LootItem /
ReachLevel / EarnReputation / CastSpell /
ReachSkillLevel / VisitArea /
CompleteAchievement
• Faction: Both / Alliance / Horde
• Flags: HiddenUntilEarned / ServerFirst / RealmFirst /
Tracking / Counter / Account
API: WoweeAchievementLoader::save / load / exists /
findById; presets makeStarter (3 simple kill/quest/level
demos), makeBandit (3 with WCRT/WGOT/WQT cross-refs),
makeMeta (3 base + 1 meta-achievement granting "the
Versatile" title, exercising CompleteAchievement criterion
kind that lets achievements depend on other achievements).
CLI added (5 flags, 542 documented total now):
--gen-achievements / --gen-achievements-bandit / --gen-achievements-meta
--info-wach / --validate-wach
Validator catches: achievementId=0 + duplicates, empty name,
faction out of range, no criteria (achievement can never
be earned), criterion quantity=0, unknown criterion kind,
targetId=0 on criterion kinds that need a real resource
reference (everything except ReachLevel which uses the
quantity field for the level number).
The bandit preset's cross-references close the gameplay
graph end-to-end: kill 50 creatureId=1000 (matches WCRT/
WSPN/WLOT bandit), loot objectId=2000 (matches WGOT bandit
strongbox), complete questId=1 (matches WQT Bandit Trouble).
The meta preset closes a separate loop: 3 sub-achievements
covering Mining (skillId=186), Lockpicking (skillId=633),
and Frostbolt cast count (spellId=116) — each pointing at
a real WSKL/WSPL entry that already exists in the demo
content stack.
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5ea1f7ee2a |
feat(pipeline): add WSPL (Wowee Spell Catalog) format
Novel open replacement for Blizzard's Spell.dbc +
SpellEffect.dbc + the AzerothCore-style spell_dbc /
spell_proc tables. The 20th open format added to the
editor — completes the canonical-data side of the gameplay
graph.
Each entry holds the metadata side of a spell: name,
description, school, range, mana / cast / cooldown times,
plus a single primary effect. The simplified effect model
(one effectKind + min/max value + misc field) covers the
common cases (damage / heal / buff / debuff / teleport /
summon / dispel) without needing to reproduce the full
multi-effect graph that classic Spell.dbc carries.
Cross-references with previously-added formats:
WLCK.channel.targetId (kind=Spell) -> WSPL.entry.spellId
WQT.objective.targetId (kind=SpellCast) -> WSPL.entry.spellId
WCRT.equippedMain (item with on-use) -> WIT -> WSPL
Format:
• magic "WSPL", version 1, little-endian
• per spell: spellId / name / description / iconPath /
school / targetType / effectKind / cast & cooldown &
GCD ms / manaCost / range min..max / minLevel /
maxStacks / durationMs / effectValueMin..Max /
effectMisc / flags
Enums:
• School (7): Physical / Holy / Fire / Nature / Frost /
Shadow / Arcane
• TargetType (6): Self / Single / Cone / AoeFromSelf /
Line / Ground
• EffectKind (7): Damage / Heal / Buff / Debuff / Teleport /
Summon / Dispel
• Flags: Passive / Hidden / Channeled / Ranged /
AreaOfEffect / Triggered / UnitTargetOnly /
FriendlyOnly / HostileOnly
API: WoweeSpellLoader::save / load / exists / findById;
presets makeStarter (Strike + Lesser Heal + Power Word:
Fortitude + Hearthstone, one per major effect kind),
makeMage (Frostbolt 116 + Fireball 133 + Arcane Intellect
1459 + Blink 1953, canonical Classic spellIds), makeWarrior
(Heroic Strike 78 + Thunder Clap 6343 + Battle Shout 6673 +
Mortal Strike 12294).
CLI added (5 flags, 535 documented total now):
--gen-spells / --gen-spells-mage / --gen-spells-warrior
--info-wspl / --validate-wspl
Validator catches: spellId=0 + duplicates, empty name,
school out of range, effectKind out of range, NaN range,
range/value min>max, FriendlyOnly+HostileOnly conflict
(incoherent), friendly-only with damage/debuff effect
(incoherent), hostile-only with heal/buff effect, buff/debuff
effect with durationMs=0 (instant fade — almost certainly
authoring oversight).
The validator caught a real preset-emitter authoring error
during initial smoke testing — buff spells were setting
effectValueMin without effectValueMax (validator's range
check immediately flagged it), prompting an in-batch fix
to set both fields. This is exactly the catch-the-typo
purpose validators serve.
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95e593e59c |
feat(pipeline): add WSKL (Wowee Skill Catalog) format
Novel open replacement for Blizzard's SkillLine.dbc +
SkillLineCategory.dbc + the AzerothCore-style player skill
base tables. The 19th open format added to the editor.
Defines every player-trackable skill: weapon proficiencies
(Swords, Axes, Bows), professions (Mining, Alchemy,
Cooking), languages (Common, Dwarvish), class
specializations (Fire, Frost, Holy, Protection), armor
proficiencies (Mail, Plate), and secondary skills (First
Aid, Lockpicking, Riding).
Cross-references with previously-added formats:
WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId
WGOT.entry.requiredSkill -> WSKL.entry.skillId
The starter preset's skillIds 186 (Mining) and 633
(Lockpicking) deliberately match the canonical IDs already
referenced by WGOT.makeGather and WLCK.makeDungeon —
so the demo content stack now wires together end-to-end:
WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+;
WLCK bandit-strongbox channel requires skill 633 -> WSKL
Lockpicking at rank 1+.
Format:
• magic "WSKL", version 1, little-endian
• per skill: skillId / name / description / categoryId /
canTrain / maxRank / rankPerLevel / iconPath
Enums:
• CategoryId (8): Weapon / Class / Profession /
SecondaryProfession / Language / ArmorProficiency /
Riding / WeaponSpec
API: WoweeSkillLoader::save / load / exists / findById;
presets makeStarter (5-skill demo with cross-referenced
canonical IDs), makeProfessions (12 classic professions:
9 primary + 3 secondary), makeWeapons (16 weapon skills
with canonical SkillLine IDs and rankPerLevel=5 auto-grow).
CLI added (5 flags, 528 documented total now):
--gen-skills / --gen-skills-professions / --gen-skills-weapons
--info-wskl / --validate-wskl
Validator catches: skillId=0 + duplicates, empty name,
maxRank=0, unknown categoryId, suspicious maxRank=1 on
non-Language skill (only languages cap at 1), weapon skill
with rankPerLevel=0 (won't auto-grow on use).
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81b1897a24 |
feat(pipeline): add WLCK (Wowee Lock Template) format
Novel open replacement for Blizzard's Lock.dbc. The 18th
open format added to the editor. Closes the cross-reference
gap from WGOT.entry.lockId — until now that field pointed
to a format that didn't exist yet.
A lock is a multi-channel security check. Each lock has up
to 5 independent channels; a player can open the lock by
satisfying ANY ONE channel:
• Item — requires a specific key item (WIT cross-ref)
• Lockpick — requires the lockpicking skill at minimum rank
(rogue / engineering profession)
• Spell — requires casting a specific spell
• Damage — can be forced open with attack damage
Cross-references with previously-added formats:
WGOT.entry.lockId -> WLCK.entry.lockId
WLCK.channel.targetId (Item) -> WIT.entry.itemId
WLCK.channel.targetId (Lockpick) -> future WSKL skillId
WLCK.channel.targetId (Spell) -> future WSPL spellId
The starter and dungeon presets' lockIds (1 and 2)
deliberately match WGOT.makeDungeon's iron-door lockId=1
and bandit-strongbox lockId=2, so the demo content stack
already wires together: WSPN spawn -> WGOT object template
-> WLCK lock template -> WIT key items.
Format:
• magic "WLCK", version 1, little-endian
• per lock: lockId / name / flags / 5 fixed channel slots
• per channel: kind / skillRequired / targetId
• all 5 slots written even when unused (kind=None +
zeroed fields), keeping the per-entry size constant for
fast random access
Enums:
• ChannelKind: None / Item / Lockpick / Spell / Damage
• Flags: DestructOnOpen / RespawnOnKey / TrapOnFail
API: WoweeLockLoader::save / load / exists / findById;
presets makeStarter (Iron Door + Wooden Chest), makeDungeon
(matches WGOT cross-references; light/heavy lockpicks +
boss-key-only seal), makeProfessions (4-tier rogue lockpick
progression at ranks 1/100/175/250).
CLI added (5 flags, 521 documented total now):
--gen-locks / --gen-locks-dungeon / --gen-locks-professions
--info-wlck / --validate-wlck
Validator catches: lockId=0 + duplicates, all-None channels
(lock can never open), Item/Spell/Lockpick channels with
targetId=0 (no resource referenced), unknown channel kind,
skillRequired set on non-Lockpick channel (silently ignored
at runtime — flag as warning).
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4868f780cc |
feat(pipeline): add WFAC (Wowee Faction Catalog) format
Novel open replacement for Blizzard's Faction.dbc +
FactionTemplate.dbc + the AzerothCore-style
reputation_reward / reputation_spillover SQL tables. The
17th open format added to the editor.
Combines the "displayable Faction" (player-facing name +
reputation thresholds for friendly/honored/revered/exalted)
with the "FactionTemplate matrix" (which factions are
hostile to which) into one entry. The runtime walks the
catalog to answer two questions:
• "Will faction A attack faction B on sight?" -> enemy list
• "What rep tier is the player with X?" -> thresholds
Cross-references with previously-added formats:
WCRT.entry.factionId -> WFAC.entry.factionId
WFAC.entry.parentFactionId -> WFAC.entry.factionId
WFAC.entry.enemies[] -> WFAC.entry.factionId
WFAC.entry.friends[] -> WFAC.entry.factionId
The starter preset's factionId 35 (Friendly) and 14
(Hostile) deliberately match the WCRT preset defaults, so
the demo content stack is consistent: WCRT.makeBandit's
factionId=14 has a real entry in WFAC.makeStarter that
declares it hostile to friendly NPCs (35) and players (1).
Format:
• magic "WFAC", version 1, little-endian
• per faction: factionId / parentFactionId / name /
description / reputationFlags / baseReputation /
7 ascending tier thresholds (hostile..exalted) /
enemies[] / friends[]
Enums:
• ReputationFlags: VisibleOnTab / AtWarDefault / Hidden /
NoReputation / IsHeader (group label)
• Tier (canonical): Hated / Hostile / Unfriendly /
Neutral / Friendly / Honored /
Revered / Exalted
API: WoweeFactionLoader::save / load / exists / findById +
WoweeFaction::isHostile(a, b); presets makeStarter (3-faction
demo matching WCRT defaults), makeAlliance (header +
Stormwind / Darnassus / Ironforge with reciprocal friend
lists + Defias enemy), makeWildlife (4 beast factions, each
hostile to player but ignoring other beasts).
CLI added (5 flags, 514 documented total now):
--gen-factions / --gen-factions-alliance / --gen-factions-wildlife
--info-wfac / --validate-wfac
Validator catches: factionId=0 + duplicates, empty name,
threshold ordering violations (hostile must be < unfriendly
< neutral < ... < exalted), self-listed as enemy or friend,
faction in both enemies and friends (incoherent).
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f8d7b6b6bd |
feat(pipeline): add WGOT (Wowee Game Object Template) format
Novel open replacement for AzerothCore-style
gameobject_template SQL tables PLUS the Blizzard
GameObjectDisplayInfo.dbc / GameObject types metadata. The
16th open format added to the editor.
Game objects are the non-creature interactable scenery:
chests (with loot), doors, buttons, mailboxes, herb / ore
gathering nodes, fishing pools, signposts, mounts. Each
has a displayId for the model, a typeId driving its
interaction logic, and optional cross-references to a lock
(future WLCK) and loot table (existing WLOT).
Cross-references with previously-added formats:
WSPN.entry.entryId (kind=GameObject) -> WGOT.entry.objectId
WGOT.entry.lootTableId -> WLOT.entry.creatureId
(loot tables are
universal — chests
and creatures both
key by ID)
The dungeon preset's Bandit Strongbox uses lootTableId=2000
to match WLOT's bandit chest table id, so the demo content
stack already wires together: spawn (WSPN object kind 2000)
-> object template (WGOT 2000) -> loot table (WLOT 2000).
Format:
• magic "WGOT", version 1, little-endian
• per object: objectId / displayId / name / typeId /
size / castBarCaption / requiredSkill +
requiredSkillValue / lockId / lootTableId /
minOpenTimeMs..maxOpenTimeMs / flags
Enums:
• TypeId (16): Door / Button / Chest / Container /
QuestGiver / Text / Trap / Goober / Transport /
Mailbox / MineralNode / HerbNode / FishingNode /
Mount / Sign / Bonfire
• Flags: Disabled / ScriptOnly / UsableFromMount /
Despawn / Frozen / QuestGated
API: WoweeGameObjectLoader::save / load / exists /
findById; presets makeStarter (chest + mailbox + sign),
makeDungeon (door + button + 2 chests + trap with proper
WLOT cross-references), makeGather (Peacebloom herb +
Tin Vein ore + fishing pool with skill requirements).
CLI added (5 flags, 507 documented total now):
--gen-objects / --gen-objects-dungeon / --gen-objects-gather
--info-wgot / --validate-wgot
Validator catches: objectId=0 + duplicates, size<=0,
minOpenTime>maxOpenTime, gathering node without skill
requirement (anyone can harvest — usually a typo), chest
without loot table (script must populate), requiredSkillValue
set without requiredSkill (incoherent).
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02ae17740e |
feat(pipeline): add WQT (Wowee Quest Template) format
Novel open replacement for AzerothCore-style quest_template
SQL tables PLUS the Blizzard Quest.dbc / QuestObjective.dbc
trio. The 15th open format added to the editor — and the
last gameplay-graph piece the catalog needed.
Cross-references with previously-added formats:
WQT.giverCreatureId -> WCRT.entry.creatureId
WQT.turninCreatureId -> WCRT.entry.creatureId
WQT.objective.targetId -> WCRT (kill) / WIT (collect) /
WOB (interact)
WQT.rewardItem.itemId -> WIT.entry.itemId
WQT.prevQuestId -> WQT.entry.questId (intra-format)
WQT.nextQuestId -> WQT.entry.questId
Together with WIT / WCRT / WLOT / WSPN / WOMX / WOL / WOW /
WSND, a content pack can now ship a complete RPG zone
(terrain + props + atmosphere + sounds + creatures + items
+ loot + spawns + quests) entirely in open formats with no
SQL or .dbc dependencies. 15 of 15 expected slots filled.
Format:
• magic "WQTM", version 1, little-endian
• per quest: questId / title / objective / description /
minLevel..maxLevel + questLevel / requiredClass+RaceMask /
prev+nextQuestId / giver+turninCreatureId /
objectives[] / xpReward + moneyCopperReward /
rewardItems[] / flags
Per-objective:
kind (kill/collect/interact/visit/escort/cast),
targetId, quantity
Per-reward:
itemId, qty, pickFlags (AutoGiven / PlayerChoice)
Quest flags: Daily / Weekly / Raid / Group / AutoComplete /
AutoAccept / Repeatable / ClassQuest / Pvp
API: WoweeQuestLoader::save / load / exists / findById;
presets makeStarter (1 simple kill quest, references the
bandit creatureId=1000), makeChain (3-quest chain with
prev/next links + AutoComplete bridge + player-choice
rewards), makeDaily (Daily+Repeatable+AutoAccept combo).
CLI added (5 flags, 500 documented total — round milestone):
--gen-quests / --gen-quests-chain / --gen-quests-daily
--info-wqt / --validate-wqt
Validator catches: questId=0+duplicates, level=0,
maxLevel<minLevel, empty title, no objectives without
AutoComplete (player can't finish), no rewards at all,
Daily without Repeatable (incoherent), targetId=0,
quantity=0, unknown objective kind, reward itemId=0 or qty=0.
The 3-quest chain demo exercises every major feature:
• multiple objective kinds (visit / collect / kill)
• prev/next chain links
• AutoComplete dialogue-bridge quest
• PlayerChoice reward (1 of 2 weapons)
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b2b84139aa |
feat(pipeline): add WCRT (Wowee Creature Template) format
Novel open replacement for the AzerothCore-style
creature_template SQL table PLUS the Blizzard
CreatureTemplate / CreatureFamily / CreatureType.dbc trio.
The 14th open format added to the editor.
This is the canonical metadata side of creatures shared
across every spawn instance: HP, level range, faction,
behavior flags, NPC role bits (vendor / trainer /
quest-giver / innkeeper), base damage, equipped gear
references.
Cross-references with the previously-added formats:
WSPN.entry.entryId -> WCRT.entry.creatureId
WLOT.entry.creatureId -> WCRT.entry.creatureId
WCRT.entry.equipped* -> WIT.entry.itemId
The 4-format set (WIT + WLOT + WSPN + WCRT) now lets a
content pack define a complete RPG zone's creature
ecosystem: what creatures are, where they spawn, what they
drop, and what gear they carry — entirely in open formats
with no SQL dependencies.
Format:
• magic "WCRT", version 1, little-endian
• per entry: creatureId / displayId / name / subname /
minLevel..maxLevel / baseHealth + healthPerLevel /
baseMana + manaPerLevel / factionId / npcFlags /
typeId / familyId / damageMin..Max / attackSpeedMs /
baseArmor / walkSpeed + runSpeed / gossipId /
equippedMain + equippedOffhand + equippedRanged /
aiFlags
Enums:
• TypeId: Beast / Dragon / Demon / Elemental / Giant /
Undead / Humanoid / Critter / Mechanical
• FamilyId: Wolf / Cat / Bear / Boar / Raptor / Hyena /
Spider / Gorilla / Crab (for Beast types)
• NpcFlags: Vendor / QuestGiver / Trainer / Banker /
Innkeeper / FlightMaster / Auctioneer /
Repair / Stable
• Behavior: Passive / Aggressive / FleeLowHp / CallHelp /
NoLeash
API: WoweeCreatureLoader::save / load / exists /
findById; presets makeStarter (1 innkeeper),
makeBandit (creatureId=1000 matches WSPN/WLOT bandit
references, equips WIT itemId=1001 sword), makeMerchants
(creatureIds 4001/4002/4003 match WSPN village labels).
CLI added (5 flags, 493 documented total):
--gen-creatures / --gen-creatures-bandit / --gen-creatures-merchants
--info-wcrt / --validate-wcrt
Validator catches: creatureId=0, duplicates, level=0,
minLevel>maxLevel, baseHealth=0, damageMin>damageMax,
attackSpeed=0, non-positive walk/runSpeed, behavior flag
contradictions (passive+aggressive), vendor with
aggressive behavior (player can't trade).
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ff0aa1a3c8 |
feat(pipeline): add WLOT (Wowee Loot Table) format
Novel open replacement for AzerothCore-style
creature_loot_template / gameobject_loot_template SQL
tables. The 13th open format added to the editor.
Pairs naturally with the WIT item catalog from the
preceding commit: each loot drop's itemId references an
entry in a WIT file, so a content pack ships both the
item definitions and the loot tables that reference them.
The runtime composes WIT + WLOT + WSPN to drive the full
"creature dies, drops items" flow without any SQL.
Format:
• magic "WLOT", version 1, little-endian
• per table: creatureId / flags / dropCount /
moneyMin..Max / itemDropCount + drops[]
• per drop: itemId / chancePercent (float, 0..100) /
minQty / maxQty / drop_flags
Table flags: QuestOnly, GroupOnly, Pickpocket
Drop flags: QuestRequired, GroupRollOnly, AlwaysDrop
dropCount is the slot budget — how many distinct drops
to roll per kill. Each item drop is rolled independently
against its chancePercent (so dropCount=2 with 4 candidate
drops at varying chances gives the classic "up to 2 distinct
items per kill" behavior). Drops with the AlwaysDrop flag
bypass the slot budget — used for guaranteed quest items.
API: WoweeLootLoader::save / load / exists /
findByCreatureId; presets makeStarter (1 table, 1 drop),
makeBandit (4 candidates, dropCount=2, matches the camp
spawns from WSPN at creatureId=1000), makeBoss (6 candidates
including guaranteed quest item via AlwaysDrop and a
group-only epic at 5%).
CLI added (5 flags, 486 documented total now):
--gen-loot / --gen-loot-bandit / --gen-loot-boss
--info-wlot / --validate-wlot
Validator catches: creatureId=0, duplicates, chance not in
0..100, NaN chance, money min > max, minQty > maxQty,
dropCount=0 with non-empty drops list (silent dead config).
All 3 presets save / load / re-validate clean. The bandit
table's creatureId=1000 deliberately matches WSPN's
makeCamp creatureId so the open-format demo content pack
already has working cross-references.
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9093975bdd |
feat(pipeline): add WIT (Wowee Item Template) format
Novel open replacement for Blizzard's Item.dbc +
ItemDisplayInfo.dbc + the SQL item_template tables that
AzerothCore-style servers store item definitions in. The
12th open format added to the editor.
A WIT file holds the catalog of all items in a content
pack: weapons, armor, consumables, quest items, trade
goods. Each entry pairs gameplay metadata (stats, level
reqs, flags, weapon damage / speed) with display metadata
(displayId for icon / model, quality color), so the
runtime can render inventory tooltips and equip slots
from a single load.
Format:
• magic "WITM", version 1, little-endian
• per item: itemId / displayId / quality / itemClass /
itemSubClass / inventoryType / flags / requiredLevel /
itemLevel / sellPrice / buyPrice / maxStack / durability
/ damageMin / damageMax / attackSpeedMs /
statCount + stats[] / name / description
Enums:
• Quality: Poor..Heirloom (8 levels)
• Class: Consumable, Weapon, Armor, Quest, ... (13)
• InventoryType: Head..Cloak..Weapon2H (18 slots)
• Flags: Unique, BoP, BoE, QuestItem, Conjured, ...
• StatType: Stamina, Strength, Intellect, Defense, ...
API: WoweeItemLoader::save / load / exists / findById;
presets makeStarter (4-item demo), makeWeapons (5 items
common -> legendary), makeArmor (6-piece mail set with
BoE flag).
CLI added (5 flags, 480 documented total now):
--gen-items / --gen-items-weapons / --gen-items-armor
--info-wit / --validate-wit
Validator catches: itemId=0, duplicate itemIds, weapons
with 0 damage or attackSpeed, weapons with non-weapon
slot, equippables with durability=0 or maxStack>1, sell
price >= buy price (vendor would lose money), out-of-range
quality.
All 3 presets save / load / re-validate clean. Info-table
output includes a gold/silver/copper price formatter for
hand-readability.
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88d1e6229f |
feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).
A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
• server runtime — knows what NPCs / objects to spawn
• editor — draws spawn markers
• renderer — reads the doodad subset directly to
draw static props without going
through a server roundtrip
Format:
• magic "WSPN", version 1, little-endian
• per entry: kind / entryId / position(3f) / rotation(3f)
/ scale / flags / respawnSec / factionId /
questIdRequired / wanderRadius / label
Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.
API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).
CLI added (5 flags, 473 documented total now):
--gen-spawns / --gen-spawns-camp / --gen-spawns-village
--info-wspn / --validate-wspn
Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).
All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
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36d63d8dd0 |
feat(pipeline): add WSND (Wowee Sound Catalog) format
Novel open replacement for Blizzard's SoundEntries.dbc +
SoundEntriesAdvanced.dbc. The 10th open format added to the
editor — covers the audio-metadata gap (the previous 9 cover
geometry, terrain, atmosphere, and world manifests, but no
sound metadata).
Format:
• magic "WSND", version 1, little-endian
• catalogName + entry count
• per entry: soundId / kind / flags / volume /
minDistance / maxDistance / filePath / label
Kind enum (7 categories):
sfx, music, ambient, ui, voice, spell, combat
Flags packed (3 bits used, rest reserved):
loop (0x01), 3d (0x02), stream (0x04)
API: WoweeSoundLoader::save / load / exists; presets
makeStarter (one entry per kind), makeAmbient (wilderness
loops + footsteps), makeTavern (fire + crowd + drink + door
+ lute).
CLI added (5 flags, 465 documented total now):
--gen-sound-catalog <base> [name]
--gen-sound-catalog-ambient <base> [name]
--gen-sound-catalog-tavern <base> [name]
--info-wsnd <base> [--json]
--validate-wsnd <base> [--json]
Validator catches: out-of-range kind, NaN/inf volume or
distances, 3D sounds with bad min/max, duplicate sound IDs,
empty filePaths.
All 3 presets verified: save / load / validate clean
on first run. Variable-length string fields use length-
prefixed encoding with a 1 MiB sanity cap on read to
prevent corrupted-file allocation blowups.
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db47f00657 |
feat(pipeline): add WOMX (Wowee World Map index) format
Novel open replacement for Blizzard's WDT (top-level world
definition table). The 9th open format added to the editor.
A WOMX file holds the manifest of which terrain tiles exist
within a world plus a tiny bit of map-level metadata. The
runtime consults it before attempting to load any individual
tile (so missing tiles produce a clean "no data" result
instead of a file-not-found error).
Format:
• magic "WMPX", version 1, little-endian
• mapName + worldType (continent/instance/battleground/arena)
• gridSize 1..128 (typically 64 for continents)
• defaultLightId / defaultWeatherId (atmosphere preset
refs, 0 if none — wires into the WOL/WOW pair)
• packed bitmap, 1 bit per tile, row-major
• A 64x64 manifest is exactly 512 bytes of bitmap
API: WoweeWorldMapLoader::save / load / exists; presets
makeContinent (64x64 full), makeInstance (4x4 full),
makeArena (1x1 full).
CLI added (5 flags, 456 total now):
--gen-world-map <base> [name] (continent)
--gen-world-map-instance <base> [name] (4x4)
--gen-world-map-arena <base> [name] (1x1)
--info-womx <base> [--json]
--validate-womx <base> [--json]
Round-trip verified: continent + instance + arena presets
all save / load / re-validate to byte-identical state with
correct tile counts.
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0ff13ccd67 |
refactor(editor): replace 60-handler chain with table-driven dispatch
Adds cli_dispatch.{hpp,cpp} containing a static table of every
extracted handler family's dispatch function. The table-walker
tryDispatchAll() iterates the table once per argv token, calling
each handler in turn. handleConvertSingle stays as a special-
case call in main.cpp because it threads dataPath through.
main.cpp shrinks from 486 to 236 lines (-250). Adding a new
handler module now requires touching only cli_dispatch.cpp's
include list + table — no main.cpp edits, no growing
if-else chain. The 60+ #include lines for individual cli_*
modules collapse to one #include for cli_dispatch.hpp.
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