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Models that lose all instances are no longer immediately evicted from GPU memory. Instead they get a 60-second grace period, preventing the thrash cycle where GO models (barrels, chests, herbs) were evicted every 5 seconds and re-loaded when the same object type respawned. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||