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Flat circular disc on XY centered at origin. Center vertex + ring of <segments>+1 vertices (extra one to break the UV seam), indexed as a fan. Useful for magic circles, coin meshes, lily pads, top caps for cylinders the user wants without making a full cylinder, table tops, etc. UV mapping is centered (0.5, 0.5) at the disc's center and unit-circle-aligned at the rim, so radial textures (like the new --gen-texture-rings) align correctly. Args: <wom-base> [radius] [segments] Defaults: radius 1.0, segments 32. Hard-capped at 1024 segments. Verified: radius 0.5 / segments 24 produces 26 verts / 24 tris. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||