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Project-level tree view: every zone with quick counts + bake/viewer
artifact status. --info-zone-tree drills into one zone; this gives
the bird's-eye view across the whole project:
wowee_editor --info-project-tree custom_zones
custom_zones/ (2 zones, 2 tiles, 1 creatures, 1 objects, 1 quests)
├─ Empty/ (tiles=1, creat=0, obj=0, quest=0)
│ ├─ name : Empty
│ ├─ mapName : Empty
│ ├─ artifacts : (none)
│ └─ status : empty (only terrain)
└─ Forest/ (tiles=1, creat=1, obj=1, quest=1)
├─ name : Forest
├─ mapName : Forest
├─ artifacts : .glb
└─ status : populated
Per-zone summary line shows counts; sub-tree shows display name,
map slug, which derived artifacts have been baked (.glb / .obj /
.stl / .html / ZONE.md), and a populated/empty status.
Project-header line aggregates totals across all zones for the
'how big is my project?' answer in one glance.
Pairs with --info-tilemap (spatial coverage) and --zone-stats
(quantitative aggregate) — three different lenses on the project:
spatial, quantitative, and structural.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||