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Every --gen-texture-* and --gen-mesh-* handler had its own
copy of the same 3-line "if there's another arg AND it
doesn't look like a switch, parse it; otherwise keep the
default" block. 458 sites across cli_gen_texture.cpp and
cli_gen_mesh.cpp duplicated this pattern.
Hoist into cli_arg_parse.hpp as inline parseOpt{Int,Float,Uint}
(int& i, int argc, char** argv, T& value). Each call site
collapses from 3 lines to 1:
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { width = std::stof(argv[++i]); } catch (...) {}
}
becomes
parseOptFloat(i, argc, argv, width);
cli_gen_mesh.cpp drops by ~250 lines, cli_gen_texture.cpp
by ~430 lines. Output bytes verified identical: firepit
default-arg surface area 2.1100 m² unchanged.
Future texture/mesh primitives now opt in by including one
header instead of pasting the lambda.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <cstring>
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#include <string>
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namespace wowee {
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namespace editor {
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namespace cli {
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// Common pattern across cli_gen_texture and cli_gen_mesh handlers:
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// "if there's another arg AND it doesn't look like a switch, parse
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// it into <var>; otherwise leave <var> at its default". 465+ copies
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// across the two files were each writing this 3-line block manually.
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//
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// Each helper silently no-ops on parse failure so the caller's
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// default value is preserved — matches the prior try/catch
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// behavior exactly.
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inline bool parseOptArg(int& i, int argc, char** argv) {
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return i + 1 < argc && argv[i + 1][0] != '-';
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}
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inline void parseOptInt(int& i, int argc, char** argv, int& value) {
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if (parseOptArg(i, argc, argv)) {
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try { value = std::stoi(argv[++i]); } catch (...) {}
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}
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}
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inline void parseOptFloat(int& i, int argc, char** argv, float& value) {
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if (parseOptArg(i, argc, argv)) {
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try { value = std::stof(argv[++i]); } catch (...) {}
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}
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}
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inline void parseOptUint(int& i, int argc, char** argv, uint32_t& value) {
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if (parseOptArg(i, argc, argv)) {
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try { value = static_cast<uint32_t>(std::stoul(argv[++i])); }
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catch (...) {}
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}
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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